Tuesday, July 28, 2009

Runey Distribution in Winter in Rune Factory Frontier

Although the Whale speaks of the Runeys resting in Winter and a friend of mine stored all his Runeys throughout Winter, letting them out of storage again in Spring, healthy Runey Distribution in Winter is essential if you wish to have Crops growing and thriving in the Dungeons. The player who took all his Runeys off the Map during Winter did not have Crops growing in the dungeons at that point in the game.

Healthy Runey Distribution, therefore, is vital in all four seasons. If the Crops that you have sown in the Dungeons do not grow or actually wither, it is because of poor Runey Distribution.

A player left a comment to the effect that all his/her Runeys died and therefore the game was 'lost'. This is NOT the case. Players have been in that situation before and have recovered. It takes time but it is possible. There is not time limit to Rune Factory Frontier and growing Crops is only one aspect of the game. It is a vital aspect but there can be recovery in time from the total devastation caused by Runey losses.

I never had any dead zones personally but many players have and by working patiently to restore each District, one at a time, they were able to recover the ability to grow Crops both on their field and in the dungeons. The game WILL deposit Runeys on the Map each week, even in Winter. The only district where no Runeys will be deposited in Winter is the Homestead as Runey Distribution there is based on your own farming efforts and you cannot grow Crops in your field in Winter.

Monday, July 27, 2009

Most Direct Route to Silver in your first Trip to the Lava Ruins

I wrote the following for a good friend who is desperate for Silver and only just unlocked the Lava Ruins so has not yet unlocked the Shortcut Stairway. Perhaps it will help other players who are looking for the most direct, quickest path to SILVER in Rune Factory Frontier:

If you have not unlocked the Shortcut Stairway, this is your route to your first piece of Silver in the Lava Ruins.
First of all, go north through the first chamber where there are both Killer Ants and Ants. Detonate the bomb and move back to allow it to clear a path for you. Proceed north throught the next chamber and continue north through the opening in the wall. Go round the lava crack in the floor and continue north through the opening in the wall in the northeast.
Now you must change direction briefly in the chamber with the Ghosts and Ants, and the cluster of Rocks that can be smashed for Ores/Gems. Go west through the sliding door into a small chamber filled with Ghosts. You will see another sliding door in the north. Go through it to find the isolated stairway to the 2nd Floor.
Descend to the 2nd Floor, then go west from the stairway to a little area containing Furpys. You will see a little stairway to the south. Descend and you will find yourself in the northwest corner of the largest area on the 2nd floor. This area is divided into four sections and has a large number of tillable fields. The section in which you find yourself contains two Ducks and their Generator. If you go east along the northern edge, you will find two smooth square boulders that you would need an upgraded Hammer to smash, making this route inaccessible at the start of your exploration of the Lava Ruins.
You ultimately need to make your way to the southeast corner of this large area and to do so, must go through a sort of maze.
First, find the stairs in the southwest corner of this section of the large area at the point where you cannot go further south because of a canal of water. Go up the little stairs through a sliding door, then take a short bridgeway south over the lava. In the next chamber, you will find a sliding door in the east that will take you to a short flight of stairs that descends east back into the original large area. Now, however, you will be on the southern side of the water canal in the southwest section of this area.
You need to find your way to the southeast corner now. Skirt the water that spills out of the canal and thread your way past the fallen pillars in the centre of the area, Go to the southeast corner of the large area and you will see a short flight of stairs ascending upward to the south.
Go up the stairs and you immediately will find yourself on the western end of a long causeway that goes east. Go east to the end of the causeway and through the sliding door there into a chamber containing two Mini-Golems, each with his own Generator.
You will see a sliding door in the north. Take it and you will see the isolated stairway to the 3rd Floor in front of you.
Descend the Isolated Stairway to the 3rd floor. You will find yourself in the middle of a long platform that extends along the eastern limits of the dungeon from north to south. Go north along this platform and you will see a cluster of Rocks that can be smashed for Ores/Gems, a bomb and two Scorpions. This is the Cluster of Rocks that usually contains at least one piece of Silver. You actually can detonate the bomb to crush at least one of the Rocks (and possibly a Scorpion) instead of using a Hammer. If you fail to find Silver in any of these Rocks, use Escape, leave the Dungeon, then re-enter and try again!

Wednesday, July 22, 2009

Brodik and his Golems

I admit that I have been spending far too much time on Brodik in one way or another. Still, as he is a transient character, I wanted to exploit all possibilities and enjoy him while I could.

Here is a video that deals with Golems, the Evil Empire and the power of Watering Cans.

My next video will deal with Rosetta's Events.

Music in Rune Factory

The music created for the Rune Factory series is truly amazing. Not so much the 'title' songs but the music that accompanies specific moments in these games. The wonderful little dance sequence at the Sainte-Coquille Park in Rune Factory 2 is one of my favourites. The Romantic Event music, what I usually call 'Heart Music' in Rune Factory 2 is another.

Rune Factory Frontier has a wealth of musical themes. The Song of Trust is one, but there are many others that deserve recognition. Kross' Theme is interesting in that it appears first in his daily conversations but then rises to new dramatic and symphonic heights in the first Confrontation with Brodik in the Green Ruins.

Tuesday, July 21, 2009

Secrets of Brodik and Kross Revealed

Both Kross and Brodik are extremely colourful characters. I tried to delay Brodik's departure from Trampoli because I found his dialogues so entertaining but in the end, I had to let him go.

Here is Part I of Confrontations with Brodik:

Even cutting out most of the actual combat, the video threatened to exceed YouTube limits. Part II therefore will show the actual little Secrets that are revealed after the Confrontations.

Here is Part II:

Saturday, July 18, 2009

Gift-Giving in Island of Happiness

I know I have addressed this point in the past and the information IS included in my guides for Island of Happiness. Even so, most of the emails I receive with respect to the game ask the following question:

How can I get the Fishing Rod from Taro when he refuses my gift?

In Island of Happiness, you must speak to every individual DAILY or risk the refusal of any gift you offer. If you have neglected a character, he/she no longer will accept any gift from you. This is true of all the characters.

The solution is to continue speaking to the individual daily and to persevere in offering your gift. The number of days the character will refuse any gift is based on the length of time that he/she was ignored but there is a limit. The maximum number of days, I believe, is six. After six days, the individual WILL accept a gift again if you spoke to him/her daily.

This is a very interesting aspect of Island of Happiness and one that makes it more challenging.

The answer to the question ultimately is:

Speak to Taro DAILY and continue to offer him the gift. He will accept it before a full week has passed.

In every Harvest Moon or Rune Factory game, the secret to success in personal relationships really is regular contact. You neglect characters at your peril. In other games, there is no penalty for ignoring a character for awhile, but in Island of Happiness, there is.

The lesson here is to speak to every one regularly even if you cannot afford a gift.

Goals in Rune Factory 2

Some players like surprises but others prefer to plan for the future, especially in any Harvest Moon or Rune Factory game. A player who is in the 1st Generation of Rune Factory wishes to know what lies beyond farming and taming monsters.

Rune Factory 2 really is two games in one. I actually have written about this in the past as well. The 1st Generation sets up the 2nd, and in the 2nd Generation, your character will have the opportunity finally to forge, create accessories, make medications and farm aids and cook. Although the entrances to the four seasonal dungeons are open for exploration in the 1st Generation, it is only in the 2nd that the player will be able to explore all areas fully. Only a few Monsters are available in the 1st Generation.

You can catch a surprising number of rare fish in the 1st Generation actually. All stored items are inherited in the 2nd Generation. As with Crops, you can set aside a few rare fish for the future.

What the 1st Generation offers primarily is an opportunity for courtship and marriage. In the 2nd Generation, your character is a child and although he or she will be able to make friends and engage in pretend courtship rituals, there is no marriage at the end of the road. It is in the 1st Generation that your character is an adult and capable therefore of creating a family.

In terms of other goals for the 1st Generation, it is vital that you increase your character's skills and general level of Experience as well as collecting lumber and money for your 'heir'. Your child will inherit your Skills and experience level. There are many new activities to explore in the 2nd Generation and the Monsters that you encounter will be far more powerful than those in the 1st Generation. If you do not increase your general level as well as your Skills, you will not be prepared properly to enter the world of the 2nd Generation.

You will be able to buy a Seed Maker in the 2nd Generation. Any Crops that you harvest and store in the 1st Generation can be made into Seeds in the 2nd. All other traditional Makers will be available in the 2nd Generation as well.

Enjoy the Events in the 1st Generation. You really need to accept and complete every Request and the appearance of new Requests are based on Heart/Friendship Levels. At the same time, increase your skills in combat, farming, fishing, mining and magic.

Increasing your Magic Skills in the 1st Generation with the single Spell that you have is vital to your quick success in the 2nd. Healing Spells as well as many more offensive spells will be available in the 2nd Generation. Better weapons can be forged in the 2nd Generation but you need a good level of skill in combat to use them.

Impatience works to the detriment of a player in any Harvest Moon or Rune Factory game. You need to involve yourself in the daily rhythm of farming and interact with your community.

1st Day Walkthrough for Perfect Game in RF2

First of all, for a real Harvest Moon or Rune Factory fanatic, time and energy spent within the game is all that matters. THE REAL CLOCK IS IRRELEVANT! You therefore always try to cheat the clock in the game to maximise your progress there, even if it means that you spend extra time in the real world to do so.

Ironically, as there are no time limits in Rune Factory 2 or indeed most Harvest Moon games, it really is not necessary to do this, but dedicated players usually feel that it is preferable to make the most progress at the earliest opportunity.

You can start by clearing your entire field as soon as you arrive at your new home. DO NOT SPEAK TO MANA OR TO DOUGLAS until you have cleared your entire field. Note that branches need not be chopped with an Axe in Rune Factory 2. As soon as you place them in the woodpile, they become Lumber for building projects. You therefore should collect all branches and throw them into the woodpile that is in the northwest corner of the field.

Ship all Weeds, Wild Grasses and all other items, saving only the following:

18 Medicinal Herbs
9 Antidotal Herbs
9 Bamboo Shoots

If you wish, you can save 9 of each of the coloured Wild Grasses as well. You will have an opportunity to make at least 9000G in the first day by completing Requests so money won't be a problem even today.

When your field is clear of all but the large stumps and boulders and you have thrown all items either into the woodpile or the shipping container, speak both to Douglas and Mana.

She will offer you a Watering Can and Hoe for 100G. If any one wonders what happens if you choose not to buy the tools, the result is similar to that in Harvest Moon games where some one offers you a Horse. You will experience the offer again and again until you finally accept.

Buy the Watering Can and Hoe, then speak to Mana to learn about farming. It is when you ask about planting seeds that she will give you a bag of PINK TURNIP SEEDS.
Time will not begin to run until you name your farm. It will be 8.30 a.m. when you reach the Farmhouse and will remain 8.30 a.m. until you have spoken to Mana. That is why you should clear your field completely BEFORE you speak to her. You need all the time you can save here in order to perform as many Requests as possible on the first day.

There is no point in leaving the farm until 9.00 a.m. when the shops open so go ahead and till your field and plant the PINK TURNIP SEEDS. I would recommend tilling at least 6 plots. If you 'charge' the Hoe by holding down the B Button, you can till an entire plot of 3 x 3 squares in a single use. That means that tilling 6 plots will require that you swing your Hoe only 6 times. If you fail to charge the tool, you will be forced to swing the Hoe 9 times in order to till ONE plot on the field.

This is an important point to note in Rune Factory 2. The initial Tools that you obtain in the 1st Generation WILL accept a charge. Charging your Tools will allow you to perform advanced actions such as watering an entire plot in a single use of the Watering Can and tilling 9 squares with a single swing of the Hoe. It will allow you to chop large stumps with your Axe and demolish boulders with your Hammer, once you receive them.

Before you leave your farm, however, you should enter the Farmhouse to save your game and explore the bookcase to find a Magic Spell in the form of FIREBALL.
From 9.00 a.m. to 6.00 p.m. today, your time should be spent in accepting and completing Requests.

The first step is to go to the Bulletin Board in the Square and press 'A' in front of it to initiate an Event with Mana. She will explain the purpose of the Bulletin Board. When the Event ends, you will be able to find her 1st Request on the Board. Accept it and go to the Pumpkin General Store in the East End of Alvarna immediately to initiate the Request.

When you enter any building for the first time today, you will experience a little Event with one or more characters who live or work there. Do not assume that these Events constitute a proper introduction to all the characters who are involved in them. You MUST introduce yourself properly to every character before any Requests from them will appear on the Bulletin Board.

This is another important point to note. The appearance of Requests are based on Heart/Friendship Levels. The 1st Request appears when the Heart/Friendship Level with each individual remains at zero but it will not appear if you never introduced yourself to that character. You then need to increase Heart/Friendship Levels in order to unlock the 2nd Request.

Speaking to an individual daily is sufficient to increase Heart/Friendship Levels slowly but the points gained through dialogue are less than those for a Most Favourite Gift. A Birthday Gift is worth even more, but in Rune Factory 2, there is only one item that each individual will acknowledge as a Birthday Gift.

Many of the designated Birthday Gift items are Cooked Dishes but you will not be able to cook until you reach the 2nd Generation. All Birthday Gift Items are sold by Yue, the travelling merchant, however. On the 1st day of the game, she will be found in the Sainte-Coquille Square to the southwest of the Bulletin Board. 2 Spring is Douglas’ Birthday. If you wish to increase his Friendship by a full level, give him Fried Rice today.

After experiencing the initial Event at the Pumpkin General Store, Mana will give you an Emery Flower to deliver to Rosalind, promising you a reward of 100G. At this point, you will not have met any characters apart from Mana and Douglas.

On the 1st day of the game, characters will be found in locations that may be different from their usual schedule. Furthermore, most of them will remain in that location until 6.00 p.m. This will make it easier to complete their Requests.
With the Emery Flower in your Rucksack, go east. The first building you encounter will be the Bathhouse, closed on Monday.

As you continue east past the Bathhouse, you will encounter two of the Eligible Girls, Julia and Rosalind. Speak to Julia to introduce yourself to her, then speak to Rosalind. After the introduction, you can give Rosalind the Emery Flower. She will tell you to return to Mana in order to complete the Request. Do not do so yet, however. Instead, go further east and enter the Sharper Edge Blacksmith to experience an Event.

Afterwards, introduce yourself to Tanya and Roy. Tanya will give you your first Skill Seal. Skill Seals are the equivalent of ‘Special Attacks’ for specific types of weapons. The one given by Tanya is for shortswords.

You now need to go west again. Your path will take you past the Pumpkin General Store where you can speak to Mana again to complete her Request. After she pays you, you will have a total of 150G. As you will earn far more by completing other Requests, you may wish to wait before you buy anything with the money.

Your goals now for today are to obtain as many Tools and as much money as possible by completing Requests. Your final goal for the day is to place an order for a Monster Barn with Mayor Byron. For that, you will need 50 Lumber and 5000G. With only 150G to your name at present, you may doubt that you will be able to accomplish this but performing a few Requests will place both adequate money and Lumber at your disposal before 6.00 p.m.

As you need to meet the individuals before they will make any Requests, you now should walk west, entering each building along the way to experience Events and introduce yourself to characters afterwards.

To the left of the General Store is the Alvarna Clinic. Here you will experience an Event with the doctor of Alvarna, Natalie, her daughter Alicia, her son Ray and a young patient named Cammy. Cammy will leave the Clinic before the end of the Event but you will have a chance to introduce yourself to Natalie, Ray and Alicia. Alicia is another Eligible Girl.

Afterwards, continue west through the De Sainte-Coquille Park, passing the Bulletin Board and introducing yourself to the travelling merchant, Yue, in the southwest. Do not take any Requests at this point.

Instead, continue west into the West End of Alvarna. The first building you enter is the De Sainte-Coquille Manor, a huge mansion owned by the richest family in Alvarna.

Here you will experience an Event that involve the entire Sainte-Coquille Family and their maid Cecilia. Herman is the head of the family and Max and Rosalind are his children. Alicia will enter the Mansion in the middle of the Event. When the Event ends, you will need to introduce yourself properly to Max, Herman and Cecilia. Cecilia is another Eligible Girl. The Rewards for completing the 1st Request by Herman and Max are large sums of money so it is vital that you introduce yourself to them now.

It is easier to continue west to explore all of Alvarna rather than returning to the Bulletin Board to take another Request. You will be less likely to ignore an introduction to a character if you do it this way.

Continue west therefore to the Eagle Inn. Here you will experience an Event with Egan, the elvish owner of the Inn, his son Jake and Celicia. Jake and Cecilia both will leave before you have a chance to speak to them. This is a case where you must not assume that the Event you experienced ‘counted’ as an Introduction where Jake is concerned. In order to introduce yourself to him, you will have to return to the Smithy where he works. For now, however, introduce yourself to Egan and then continue west.

The next stop is the Church, where you will experience an Event with Gordon, the minister of the Alvarna Chapel and Barrett, son of the Mayor. Gordon’s oldest daughter, Dorothy, another Eligible Girl, will enter to speak to Barrett before he leaves. Introduce yourself both to Gordon and Dorothy after the Event ends, then go through the door at the back of the church on the west side. This is where the bedrooms are located. You will find Cammy, the little girl who was weeping at the Clinic, in the middle bedroom. Introduce yourself to her, then leave the Church, continuing west to the Mayor’s house, the last building in the West End.

Here you will experience an Event between Barrett and his father, Mayor Byron. Once again, Barrett will walk out before the Event ends, making it impossible for you to meet him properly.

Introduce yourself to Byron, then leave the building. You now have met every one apart from Jake and Barrett. They both are rivals for the affection of Eligible Girls in the game but as both have a Tool to offer as a Reward for completing their initial Requests, the sooner you can meet them, the better.

To the right of the Church is a pathway that ascends northward. Take it and you will find yourself in Cherry Blossom Square. This was where the game began in the little alcove in the southwest with the Cherry Tree.

In the northwest corner of this screen, you will find Barrett in front of a bench. Speak to him now for a proper introduction. He will be neither friendly nor courteous but you now will be able to find his Request on the Bulletin Board.
After your introduction to Barrett, take the stairway to the south again and continue east past the Inn and Mansion to the Bulletin Board in the De Sainte-Coquille Park.

Instead of going all the way to the Smithy now to introduce yourself to Jake, however, as that would require a trip to the farthest eastern end of Alvarna, accept Rosalind’s Request as the Mansion is close and the Reward is good. She offers a Reward of 2000G to bring her a LAMP GRASS from Trieste Forest.

By now, it should be about 10.30 a.m. Return first to your Farmhouse to save your game. I always recommend frequent saves, especially at the start of any game with a large map. If you become lost, you can reload and try again.

It is fairly easy to find the first Dungeon in the form of Trieste Forest, ruled by Spring. From your farmhouse, take the little stairway in the west that leads north to Alvarna North Square. Here you will see a narrow pathway leading further north. Take it and you will find yourself at the Falling Star Path, a crossroads that leads to three out of the four seasonal dungeons in Alvarna.

When you reach the Crossroads, you will experience a little Event with Mana, warning you of the dangers in the dungeons and giving you directions to each of the three.

Go right and save at the purple crystal Save Point at the entrance to Trieste Forest. Go north through the entrance. Immediately you will see a little mound or hill in the centre of the Spring Clearing. Go to the right of it and you will find the LAMP GRASS. Collect it and leave, returning to the Mansion. The quickest path of return is to go west to the Crossroads, then walk directly south until you reach the fountain (and Bulletin Board) in the centre of De Sainte-Coquille Park. Now go west to the Mansion. You will receive 2000G.

You need 5000G to order a Monster Barn. As the De Sainte-Coquille family is the richest family in Alvarna, their Requests tend to yield good monetary Rewards. With money in your pocket now, you can accept Herman’s Request.

This time, you can cheat a little by going to the Pumpkin General Store even before you accept Herman’s Request. Buy one bowl of Rice there. If this is your first experience at the General Store with purchasing items, you need to be aware of the fact that many of the itmes are sold in stacks of 9. Separate 1 portion of Rice from its stack BEFORE you buy it. One bowl of Rice costs 270G.

Return to the Bulletin Board and accept Herman’s Request, then go further west to the Mansion. When you speak to Herman, he will request Rice. Without being obliged to make another trip, you can give him the bowl of Rice in your Rucksack. He will give you 3000G and a MILKER.

The MILKER will serve to remind you of the fact that you need to order a Monster Barn. You almost have enough money for one but you still need Lumber. If you accept Max’s Request next, however, you will have money both for the Monster Barn and for some Seeds for your farm. You could spare the funds for a portion of Fried Rice from Yue to give to Douglas for his birthday if you wish to raise his Friendship early in the game.

You may have to introduce yourself to Jake before Max’s Request even appears on the board. Run all the way east to the Smithy and do so now, then race back to the Bulletin Board.

The Bulletin Board now will be packed with Requests from villagers and Requests both from Jake and from Max should have been added. Accept Max’s Request and go west to the Mansion again to speak to him.

Here is a list of all the initial Requests that appear on the Board:

Douglas: Request for Bull Horn (Trieste Forest); Reward: 100G
Alicia: Request for Fortune (Mansion); Reward: -100G
Ray: Request for Medicinal Herb (Clinic): Reward: 50G
Natalie: Request to find Stethoscope (Mansion, upper floor): Reward: EMPTY BOTTLE and 200G
Cecilia: Request for Ruby (Trieste Forest): Reward: Pet Glove and 100 Lumber
Egan: Request to Taste Dish (Inn): Reward: Clippers
Rosalind: Request for Lamp Grass (Trieste Forest): Reward: 2000G
Herman: Request for Rice (General Store): Reward: 3000G and MILKER
Yue: Request for Honey (Trieste Forest): Reward: Daikon Radish Seeds
Cammy: Request for Class (Church); Reward: Toyherb Seed
Gordeon: Request for Amethyst (Blessia Island): Reward: HAMMER and 400G
Roy: Request for Cheap Cloth (Trieste Forest): Reward: STEAMED BREAD
Tanya: Request to defeat 5 Orcs: Reward: Axe and 500G
Barrett: Request for Book (Church): Reward: Fishing Pole
Byron: Request to find Barrett (Cherry Blossom Square): Reward: Empty Bottle
Dorothy: Request for Amulet (Docks): Reward: 100G
Jake: Request for Pendant (Trieste Forest): Reward: Sickle
Max: Request to deliver Spinach (Smithy): Reward: 4000G

Max will give you a portion of spinach to deliver to Jake. Return to Max for a generous Reward of 4000G.

If you did not purchase Fried Rice from Yue for 3780G as a Birthday Gift for Douglas, you will have considerably more money but even if you did, you should have 5100G now.

Now you need 50 Lumber before you can order a Monster Barn but there is another requirement as well. Without a Pet Glove, you will be unable to tame any Monsters. The option to order a Monster Barn will not appear, therefore, until you have a Pet Glove.

Fortunately, Cecilia’s 1st Request will yield both 100 Lumber and a Pet Glove, so accept that next.

Cecilia will be found in the Mansion as well, so return there to speak to her. She will tell you to bring her a Ruby from Trieste Forest without hurting any Monsters.
This will be your second trip to Trieste Forest. Go to the Crossroads and then go east. Go north then into the Forest and go through the first screen to the second. The Ruby will be located in the southeastern corner of Aegis Falls. To reach it, you must go north first to the point where the path branches off into two directions. Go southeast and you will see the Ruby on the ground next to two Rocks. Collect it and race back to the Mansion to give it to Cecilia.

Cecilia will give you a Pet Glove as a reward and instruct you on how to use it. She then will tell you that you will not be able to tame Monsters until you have a Barn. She will advise you to speak to Byron to order a Monster Barn. Finally, she will give you 100 Lumber to help you achieve this goal.

Now you can go directly to Byron to order a Monster Barn, but if you wish to kill two birds with one stone, accept Byron's Request from the Bulletin Board first.

When you speak to Byron now, you will see two options:
I want to talk to you.
I want to build a barn.
Choose the second option and he will give you the price for a Barn: 5000G and 50 Lumber. You will have to choose the option again if you actually wish to order one. Do so, and after that business is completed, choose to speak to him. When you do, the Request dialogue will be initiated and he will ask you to find Barrett for him.

If you recall, Barrett last was seen by the park bench in the Square but if it is after 1.00 p.m., he now will be found at the pier at the East End of Alvarna. Speak to him there, then return to the Mayor for your reward in the form of an EMPTY BOTTLE.

You may feel that your day’s work consists of nothing more than rushing back and forth down the main road of Alvarna and in fact, this is the case to some extent. By performing these errands, you should become familiar with the location of the various businesses and homes in Alvarna as well as the relationships between some of the characters.

Having ordered a Monster Barn and completed Byron’s Request, you now should concentrate on acquiring a full set of Tools. Accept Barrett’s Request now and go all the way back to the Pier at the East End to speak to him.

Barrett will tell you that he lost a Book and suggest that you search in the General Store and the Church. In fact, the Book will be found in the central aisle of the Church, so simply go there to fetch it. When you give it to Barrett, he will reward you with a Fishing Pole.

It probably will be at least 3.00 p.m. when you complete this Request. You still lack an Axe and a Hammer. When you complete Tanya’s 1st Request, you will obtain an Axe, but when you complete Gordon’s Request, you will obtain both a Hammer and 400G from him. As you may wish to buy some Seeds before the end of the day, it probably is more important to complete Gordon’s Request now.

Accept the Request on the Bulletin Board and then go back to the Church to speak to Gordon. He will ask you to find an Amethyst on Blessia Island and give you a Hammer to perform the task. Note that, should you fail to complete this Request now, you still can keep the Hammer, but you will not receive 400G.

Blessia Island can be reached only by ship. Go south from the position of the bulletin Board and then continue along the pier until you find a boat at the end. Mana now will appear to speak to you about Blessia Island.

When you reach Blessia Island, you will find a Save Point to the left of the entrance. Always save your game BEFORE you enter any dungeon. The items found by smashing Rocks with a Hammer always are random. If you fail to find an Amethyst when you smash the Rocks in the dungeon, you can reload your game to try again.
You will find two Rocks to your right as soon as you enter Blessia Island dungeon. Although you can use your hammer or Hoe as a Weapon, it is quicker to avoid combat at this point. Smash the Rocks. If you find an Amethyst, take it and leave.
Return to the Church now to give the Amethyst to Gordon. He will give you 400G and will not ask for the return of the Hammer.

It should be about 4.30 p.m. now. If you wish to buy a Recovery Potion at the Clinic or Seeds from the General Store, you should do so now.

The Empty Bottle given to you by Byron is needed to create a Recovery Potion. You need 3 Medicinal Herbs and 300G as well. You can eat Medicinal Herbs raw to recover your Energy at this point in time, however. Until you begin to explore the Caves in earnest, you may wish to spend your cash on Seeds and a simple Weapon instead.
If you buy no other Seeds today, you at least should purchase one bag of Grass Seeds. Monster Feed is prohibitively expensive. You will have a Monster Barn tomorrow and be able to tame your first Monsters if you can afford to feed them.
A Monster needs one portion of Feed per day. One portion of Feed costs 400G. One bag of Grass Seeds costs 300G. As Grass will take 9 days to mature, it would be best to plant some immediately.

As you pass the Bulletin Board on your way east to the General Store, you can accept one more Request before the end of the working day at 6.00 p.m.

Accepting Tanya’s Request will result in the acquisition of an Axe, but you really should have a Weapon before you try to defeat 5 Orcs. A Broadsword will cost 1200G and it is a necessary purchase. If you did not buy Fried Rice for Douglas’ Birthday today, you still should have sufficient funds to purchase a Broadsword. If not, although you probably could use a Hoe or Hammer on the Orcs in a pinch, you may wish to wait until tomorrow to accept Tanya’s Request.

Monday, July 13, 2009

Wizards, Fairies, Demons and Spirits in Rune Factory 2

This is a visual Bestiary Guide for Rune Factory 2 consisting of all Wizards/Mages, Fairies, Demons, Spirits and Elementals in the 2nd Generation, giving their locations, Base HP and the items they leave behind as War Trophies when defeated.

Having made this video, however, I now have received some feedback to my original question to players of how they would prefer to see the visual Bestiary organised. It appears that the majority would like to see videos that show Monsters by dungeon rather than type.

One other possibility would be an Items List tutorial, showing each War Trophy, then giving the locations of the Monsters who yield it.

When I will have the time to complete any of these projects, I am not certain, but I have been making little film clips of all the Monsters and I can take it from there as time permits.

Thanks to Natsume...

Thanks to Natsume, I will be given a chance to explore Sunshine Islands and Frantic Farming in the near future. I will not publish ANY information about the games until given permission to do so officially but I would like players to know that I will be working on strategy guides for them.

There was a brief moment in time when I felt that I no longer had the energy nor skill to cover any game in a satisfactory manner. I am a perfectionist and none of my guides are perfect. In all honesty, however, the majority of players who use my guides do find them helpful and more than adequate. I put my heart and soul into them and will continue to do so.

I suppose I am writing this primarily to share my excitement at the opportunity to explore another aspect of the incredibly complex and diverse universe of Harvest Moon. Writing a guide for any Harvest Moon or Rune Factory game may be a lot of work always, but the thrill of exploration and discovery makes it worth every effort. Too bad I have only one life in THIS world and one can't reload each day to use the time again and again...

Rune Factory 2 Bestiary Guide

I am going to take a very brief break from Rune Factory Frontier in order to continue the Bestiary Video Tutorials for Rune Factory 2. I never had a chance to complete the series.

If any player is interested in advising me on this, please do so as quickly as possible. One question: should the videos organise the Monsters by type or by Dungeon/Cave? There is one other possibility, an 'A to Z' Bestiary... If I don't receive any feedback, I'll simply do it by type.

It appears that the visual tutorials I make for YouTube actually are quite popular and helpful, even though I always will give priority to my written guides.

Sunday, July 12, 2009

Marco's Ingratitude

Anonymous Credit

Some one posted an Anonymous comment to the effect that I should have given him/her credit for a point in my Rune Factory 2 Guide about Scrap Iron because he/she had commented that my guides were incomplete at some stage.

First of all, it really takes about six months to complete any Harvest Moon or Rune Factory Guide. I try to publish quickly so that players will have as much help as possible while I still am in the process of writing the Guides. Information changes and I discover more as I play the games exhaustively. I therefore urge players always to look for the latest updates on any Guide when I still am working on the game.

I do recall some one mentioning the virtues of Scrap Iron/Metal in Rune Factory 2 long ago, but can't remember who it was. If that individual wishes to email me with his/her name, I'd be happy to give him/her credit when I next have a chance to update my Rune Factory 2 Guide.

Please note, however, that in general, a player who makes a comment about information that has not been added to the guide yet may not be telling me anything new... I often simply have not had the time yet to add the information to the guides. If it is information that a player read in the Official Strategy Guide, it is not right for that player to ask for credit for it, but where it is something discovered in personal gameplay, credit would be appropriate. Finally, if it is information of which I genuinely am ignorant, I am happy to credit the player.

I have covered many, many games now and have written many guides and continue to work on new guides. I don't have time sometimes simply to dig up my files simply in order to add some one's name to the credit section when I am working on a different game, so it is best to remind me by email in such a case and then be patient. Thank you.

Friday, July 10, 2009

A Cheater Can Prosper at the Coming of Age Festival

One could spend a lifetime exploring the various nuances of every Harvest Moon and Rune Factory game, tracing Events to their inspirations in prior games, following characters and their families from generation to generation and village to village.

Even a single Festival or Event can have many different variations, however. One of the most delightful experiences I had in playing Harvest Moon was in Island of Happiness, when my character actually choked on a rice cake in one variation. It was the fifth time I had reloaded the Festival Event when I experienced that...

After all the characters who warned about the dangers of choking on Rice Cakes in various Harvest Moon games in the past, it was wonderful to discover the little Event in IoH. It is random and one could attend the Festival year after year without ever experiencing it...

The creators of these games are amazing. A player like myself, after playing any Harvest Moon or Rune Factory game begins to ask: 'What if...?' and then one tries the unexpected.

The Cheating Events at the Coming of Age Festival offer an ordinary player years of enjoyment as he/she participates and perhaps is able to experience a different Event each year. By reloading without saving, I tried to experience all of them for this video, but an entire day in real time later, I had to move on without ever being able to catch Erik's Event. Another year, perhaps...

Another result came from my question to myself of 'What if...one tried to cheat Stella?'

Here are the various Events that can occur at the Coming of Age Festival in the 2nd Year. The real difference between the 1st Year Contest and those in subsequent years is your own character's ability to cheat.

By the way, I made another video some time ago about the 1st Year Contest. It shows the traditional result if your character wins honestly, among other things.

The philosophical implications of this Contest are extremely interesting. Many characters will muse about the Coming of Age Festival and ask why it involves a Treasure Hunt. Other characters will speak of the significance of the Festival in the past, when historically it DID represent a true 'coming of age' ritual.

In Trampoli, in Rune Factory Frontier, however, it is as though the 'Lord of Misrule' had taken control of this ritual, turning it on its head. Instead of being a Festival where children can prove themselves to be adults, it is a Contest where adults vie for the privilege of showing themselves to be children in their behaviour.

Stella, when giving the rules warns:
Stella: Also… listen. Today is the Coming of Age Day. Which means I won’t allow any childish behaviour such as cheating, all right? If you’ve found Golden Turnip, bring it here to me before the sun sets. Don’t be late.

In the first year, I failed to recognise the extent of the mischief in the design of this Festival. In fact, the entire Contest is centred on cheating. Some one ALWAYS cheats! At first, a player may think that the cheating Event is random. As you will see in the video, however, it occurs every time your character participates in the hunt for the Golden Turnip.

Both Rune Factory 2 and Rune Factory Frontier are very sly at times. This is one example of the type of humour that makes both Harvest Moon and Rune Factory great.

At the same time, serious philosophical statements always are a part of the tapestry of existence in these games.

Kross' dialogue on the occasion of the Coming of Age Day fills this role.

Kross: I just can’t learn to like the Adventure Contest… Heh… You should never let children carry weapons. You will ruin them if you do.
Freyr: The Adventure Contest is where they go treasure hunting.
Kross: …

Kross' dialogue appears to refer to the Adventure Contest in Rune Factory 2. There is no danger, nor any chance of combat in the Coming of Age Day Contest in Rune Factory Frontier, but the Adventure Contest at the start of Autumn in Rune Factory 2 required exploration of the Caves.

From RF2:

Yue: Tomorrow’s the Adventure Contest. It’s dangerous! You should make sure you’re stocked up on items from my shop to keep you safe!
Me: You’re a good saleswoman as always, Yue. If I need anything, I’ll buy it from you.

Tanya: Tomorrow’s the Adventure Contest. You need to be thoroughly prepared before you head out! Now might be a good time to restock your weapons.

Julia: Tomorrow’s the Adventure Contest. A weak girl like me has no place participating in something like that. But you can count on me to cheer you on!
Freyr: I must say, I’m pretty excited for the Adventure Contest.
Julia: I’ll be cheering for you while I’m relaxing in the bath.
Freyr: Doesn’t really sound like you’ll be cheering me on at all…

Douglas: Tomorrow’s the Adventure Contest. ‘Adventure’… Now there’s a word that gets my heart racin’!

Mana: The Adventure Contest is really quite exciting, isn’t it? Maybe I should sign up too!

Dorothy: The Adventure Contest is tomorrow…
Freyr: Adventure Contest? Sounds exciting!
Dorothy: Freyr, if you do enter the contest, please don’t go anywhere dangerous, okay?
Freyr: Well, I don’t take any unnecessary risks, but if I’m going to compete, I have to give it my best shot.

Natalie: Are you competing in the Adventure Contest, Freyr? Be careful not to get hurt.

Incidentally, I made an error in this video when I wrote that the Red Core is required to unlock the Snow Ruins. It is the Relic that is required, and that is the one item that will be obtained only once from the Giant Slime of Lava Ruins. I should have consulted my own Guid... it has been a long time since I first unlocked the Snow Ruins.

Wednesday, July 8, 2009

A Personal Note about Bianca in Rune Factory Frontier

One of the most appealing aspects of any Harvest Moon or Rune Factory game must be the dialogues, whether vital to progress or completely incidental, whether they are sly references to other games or 'red herrings' designed to make the player believe he/she is about to uncover a secret...

When a player made a comment about one of my Rune Factory videos on YouTube to the effect that he/she did not care for the game because it had 'too much dialogue', I was tempted to respond that any player who does not appreciate the dialogue in Harvest Moon or Rune Factory possesses the wrong frame of mind for ANY game in the series.

When my character spoke to Bianca and she mentioned a patterned sword she had purchased, my heart quickened momentarily. She then crushed my incipient hopes but her final statement was so much like my own experience in life that I had to share it here.

Here is the dialogue:

Bianca: I found a decorated sword the other day.
Freyr: I didn’t know you collected swords, Bianca.
Bianca: I don’t collect swords. I just bought it on a whim. But I can’t remember where I put that sword. I haven’t seen it since I had it sent home.

There are few correspondences in reality between my life and Bianca's life. I do not live in a mansion, nor can I afford expensive items 'on a whim' and I actually DO collect swords... We do have one thing in common, however: 'I can't remember where I put that sword. I haven't seen it since i had it sent home.'

I laughed when I experienced that final bit of dialogue. It sums up my domestic life, although my motivations and Bianca's lack of motivation are worlds apart. I tend to put my most valuable or prized possessions 'somewhere safe' which inevitably means 'someplace hidden'. I then forget where that safe location was. As some one who is too clever for her own good, I sometimes NEVER find the prized possession until many moons have passed and the reason for the search no longer is valid.

Ah well... perhaps that patterned sword Bianca purchased will be found and given to my character in Rune Factory Frontier. What do you think? After all, Ganesha gave me a beautiful blade in the form of Tyrfing.

Priorities in Upgrading Crops in Rune Factory Frontier


When you first begin to play any Rune Factory game, you probably will be a little overwhelmed with the necessity of making money. You will buy seeds that are inexpensive and grow them simply for shipping as well as those crops that may be 'Most Favourite Gifts' for an Eligible Girl or Bachelor (RF2, 2nd Generation allows you to play a girl).

It is only when you have all upgrades and have made some significant progress in the game that you can spare funds for rare seeds and farm aids that will boost the level of Crops.

In Rune Factory Frontier, you can buy both Greenifier and Formula C from the Clinic. Formula C speeds the growth of a crop by 3 days. Greenifier boosts the Crop by a single level. There are less potent Formulae in the form of Formulae A and B that speed growth by 1 and 2 days respectively, but by the time you can afford to buy rare seeds, you probably will have the option of buying Formula C as well as the skill level necessary to make it in your own Laboratory.

I may have written about the effects of Farm Aids in a previous post, but I will go through it again here quickly:

1. Greenifier can be used only once on any given Crop, and only when it is still seed. Once it sprouts, it will have NO effect.

2. Formula C can be used daily on any Crop at ANY stage of growth. You cannot use two Farm Aids in a single day, however. You should use Greenifier the day you plant the seed and then begin to use Formula C the next day.

Incidentally, the game description of Greenifier is misleading if not outright erroneous. Whether this was an editing error or deliberate is unknown.

The description is:

Greenifier: 1840G
Makes your crops grow faster. Only good for once a harvest and you'll need seed, too, of course.

This description would imply that Greenifier has effects similar to the three Formulae. In fact, what it does is boost the level of your seed by a single level. In other words, plant Level 1 Cherry Grass, dump Greenifier on it and you will be able to harvest Level 2 Cherry Grass.

Note that both the three Formulae and Greenifier work on a single square. You will not obtain 9 upgraded plants from a 3 x 3 plot. You only will obtain an upgraded plant from the square on which the Greenifier was placed. It is not worth the effort nor the expense to upgrade 9 squares in any case. It is far better to upgrade one, harvest it, then convert it into seed to plant again.

It is a long process to upgrade any Crop from Level 1 to Level 10 but with the aid of Greenifier and Formula C, it can be done much more quickly than Nature intended.

Rune Factory 2 and Rune Factory Frontier are the same in this respect, except for one additional aid in Rune Factory 2. There is a Magnifying Glass in RF2 that allows you to scrutinise any square where seed has been planted. The Magnifying Glass is found on the upper floor of your Farmhouse and is used as a Tool. Unfortunately, it will show only the CURRENT use of any Farm Aid on a Crop. In other words, it will identify the farm aid used on the square on THAT DAY. You will not be able to use it to discover the level of the Crop or to discover whether or not Greenifier or any Formulae were used on the previous day...

In both games, a square on which any farm aid has been used will turn green for the day. The next day, however, it will look like every other square where seed has been planted. You therefore need to remember where you have planted specific seeds and remember which square you are upgrading. I always choose the centre square in any 3 x 3 plot for my upgrades.

Having described the process in some detail, it now only remains to identify priorities in terms of upgrades.

Your first priority should be an upgrade to all ordinary Flowers: Moondrop, Toy Herb, Pink Cat and Charm Blue. These are ingredients in some of the best Accessories.

Your first priority in terms of 'rare' Crops should be the Four-Leaf Clover. You will receive one from the 'Young Girl', Stella's younger aspect, when you experience her sequence of Events. You may wish to purchase one bag of seeds from the Materia Shop as well.

The reason I would consider it the first priority is because it is used in so many Accessories. I now believe this is the reason both Tabatha and Stella speak of it as bringing 'good luck'. Carrying it in my Rucksack does not appear to change the probabilities in terms of obtaining rare items in the Dungeons, but there is no doubt that the Four-Leaf Clover is one of the most vital ingredients at the Crafts Bench. The other is the Emery Flower which is an ingredient in THREE of the very best Accessories.

Moondrop: Headdress, Wind Cape
Toy Herb: Stylish Hat, Fluffy Hat, Furry Belt, Earth Cape, Poison Ring
Pink Cat: Fire Cape, Cat's Tail, Silence Ring
Charm Blue: Headdress, Water Cape, Corsage, Para Ring

Four-Leaf Clover: Elephant Mask, Critical 7, Black Robe
Emery Flower: Tiara, Corsage, Diamond Ring
Lamp Grass: Whale Hat, Rosario
Cherry Grass: Corsage

Fireflower: Magic Ring

Ironleaf: Gold Hairpin

N.B. There are two separate Recipes for the Corsage, but the more difficult uses the three 'Crystal' Flowers and a Moondrop. The easier one uses Charm Blue, Cherry Grass and Emery Flower

There are 'Toys' that use various FLowers as well, such as the Turnip Lamp and Pumpkin Lamp that require Lamp Grass... but these are not priorities.

There is one other priority if you intend to marry. The Wedding Bouquet requires Blue Rose, Moon Drop, Toy Herb and Pink Cat.

It is in making Accessories that the bulk of the Flowers will be used but there are a few Weapons that require a Flower as well:

Moondrop: Lunar Eclipse, Crescent Axe
Pink Cat: Heaven's Tear
Charm Blue: Heaven's Tear
Ironleaf: Steel Sushir

In my opinion, these particular Weapons are NOT a priority to create, although you will wish to ship one of each to complete your Shipping List ultimately.

A couple of Farm Tools require 'rare' Flowers:

Fireflower: The Hammer
Noel Grass: Miracle Axe, Sacred Pole
Ironleaf: Legend Sickle
Four-Leaf Clover: Joy Can
Cherry Grass: Blessed Hoe

Where your Farm Tool upgrades are concerned, however, there is absolutely NO POINT WHATSOEVER in creating anything above Level 1 initially. Your Level 1 Little Crystals and Level 1 rare Flowers should be used here to create the initial Tool upgrade.

The reason why you should not waste your higher level ingredients on any Tool upgrade is because you can use Scrap Iron instead to upgrade any Level 1 Tool to Level 10!

In conclusion, it is important to put some Four-Leaf Clover Seeds as well as some Emery Seeds in the ground of a Dungeon plot as early in the game as possible in order to be able to craft some vital Accessories. You would not benefit even if you could harvest these two Crops in the first season, however, as the creation of the Accessories in question require very high Skill Levels... By the time you obtain your first Harvest, you should be able to create them. If you can upgrade TWO flowers of that first harvest, so much the better. One upgraded Crop ALWAYS needs to be converted into seed instantly and planted. That is why I suggest upgrading two.

One final note beyond the conclusion: Irony is active in any Harvest Moon or Rune Factory game. By the time you have been able to harvest upgraded Crops, their usefulness will have decreased somewhat as your character's levels of experience and Skill should be high enough to make any upgrade in Weapons or Accessories less significant than it would have been earlier in the game! Remember that the best Weapons require more RP to wield. It is only when your character's Skill and Experience Levels are high that the RP needed decreases. In a way, this is logical but it means that patience and work are required in any Harvest Moon or Rune Factory game as all of the best items take time and energy to obtain...

In Rune Factory 2, there is a trading option that allows a player to obtain items from another player. If you have two DS systems and two cartridges, in theory you could pass the best items from a character with maximum experience and skill levels to one who was just beginning his game. The problem here initially is that those weapons may destroy the character who attempts to wield them! The RP requirements are too stiff for a character at Level 1 Experience.

Monday, July 6, 2009

Uzuki and the Rainbow

Every Eligible Girl in Rune Factory Frontier has her own Story. Some are linked to the main plot and the defeat of Gelwein, for example, is an intrinsic part both of Mist's story and of that of Iris.

Uzuki's tale is not connected at all to the main plot. Her quest in Trampoli is a search for her missing Elder Brother. It is only in completing her Quest that she discovers the importance of Trampoli in her own life.

For me, it is the character of Tsubute that makes Uzuki's character and 'Story' appealing. I almost would marry Uzuki simply in order to bring the faithful retainer into my household, although the implication in the Congratulations he makes on the occasion of my character's wedding to any other Eligible Girl is that he considers me to be nothing better than a 'ruffian'.

In any case, here is the conclusion to Uzuki's Quest:

Sunday, July 5, 2009

Surpringly Humble Selphy...

Selphy may be a princess in disguise but when you court her seriously, taking her out on a Date or actually marrying her, she will exhibit a rather surprising humility and a real desire to please. Conscious of her keen individualistic personality, she will assure you that she wishes to be a good wife, giving the same consideration to your character as yours does when he vows to be the best husband possible after the marriage ceremony. Here is Part I of the courtship of Selphy:

Part II shows the Wedding and start of married life:

Dates in Rune Factory Frontier

Having organised Dates with almost every Eligible Girl for Autumn, reloading afterwards in each case, I have discovered a few useful rules about Dates in general:

1. You can wait until the day prior to the actual set Date to ask any Girl for a Date, but on the actual Date day set by the game, you will not obtain the Date option from ANY Eligible Girl. In other words, your 'last chance' to ask any Girl for a Date is the day prior to the Date;

2. There are two different Date Events: If the Eligible Girl is at 8-9 Hearts when you meet her for a Date, you will experience the 'short form' Event that will end BEFORE the picnic and you therefore will not have the option to propose to the Girl. If, however, the Eligible Girl is at 10 Hearts, she will bring food for a picnic and, after consuming the food noisily, you will have the option to propose to her. Whether she accepts or refuses depends on whether you have met all Marriage Requirements, both general and specific. In other words, you need to have completed the Girl's Story as well as the Double Bed and so on.

3. If you make a Date with one Girl and then ask a second Girl for a Date, you will lose almost a full Heart with the second Girl but the Girl you attempted to 'two-time' will remain oblivious of your dishonourable conduct. Your original Date will stand and her heart level will remain constant.

4. If you make a Date with an Eligible Girl and then 'stand her up', there are NO consequences whatsoever. Her Heart Level remains constant and she will not even scold you for not appearing!

5. If you tell the Girl after eating her food that it was NOT delicious, there will be no negative consequences in terms of Heart Level. In fact, in most cases, althouggh she will burst into tears, she will tell you rather docilely that she will try better in future!

6. Whether you meet the Girl 'early' or 'late' is irrelevant in terms of changing her Heart Level. There usually is a different dialogue depending on the time when you meet her. For a noon Date, you can meet the Girl ordinarily as early as 11.30 a.m. and as late as 1.00 p.m. but she will leave the screen shortly after 1.00 p.m.
As a matter of fact, if you are NOT at Lake Poli at 11.30 a.m., the Eligible Girl will walk into the screen at approximately 11.40 a.m. but if you enter the screen at 11.30 a.m., you will find her there and be able to initiate the Date Event immediately.

7. A very minor point, but one that I tested. Once you initiate the Date Event, you must see it through to the end, whether or not it is the 'short' or 'long' form of the Event. After walking to the centre of the bridge for the Autumn Date, you cannot leave without experiencing the next part of the Event. If you attempt to run away, the Girl will stop you again and again until you speak to her voluntarily to share your enjoyment of the view!

I am making a video about all of this... I have footage of poor Selphy standing at the entrance to the bridge humming the Song of Trust while my character stands there without engaging her in dialogue. After 1.00 p.m., she sadly leaves the area...

Friday, July 3, 2009

A Study of Brodik, Man of Mystery and Many Parts

Every one appears to love Kross and he is one of the most fascinating characters in any Rune Factory or Harvest Moon game, but I personally find Brodik equally intriguing. I refused to trigger the dialogue that would cause him to disappear from his usual locations in the South District until I had wrung every ounce of dialogue from him at 10 Friendship. The results were satisfying to me, as I was able to trigger all of the dialogues that occur at each Friendship Level.

It is not only in dialogue with Brodik or in his actual Events that one uncovers new information about him, however. This video is an attempt to share some of the interesting facts about Brodik's history and his life in Trampoli.

Obtaining White Rose Seeds in Rune Factory Frontier

This post is prompted by a gamer's plight. Her character accidentally cut down his White Roses with a sickle, leading the player to fear an eternal state of celibacy without the capacity to create the Blue Rose that is a vital ingredient in teh Wedding Bouquet, Rune Factory Frontier's equivalent of the traditional Blue Feather in Harvest Moon.

Oddly enough, I had thought of making a video about this after Ganesha gave me ANOTHER White Rose about a season after she gave me the first one. Each season now, I experience the little dialogue with Ganesha wherein she informs me once again that having used a Rose as a model for a sketch for a customer's order, she no longer requires it and wishes to give it to me. It is interesting that Rune Factory Frontier allows your character to obtain unique items such as the Tide Cluster and the White Rose again and again, giving you the option to make errors such as the player who destroyed her crop of Roses or to create Wedding Bouquets as a cottage industry to ship regularly. Obviously, once you have harvested a crop of White or Blue Roses, you should have the means by which to create your own regular supply of seeds but in a case such as the one the player described, it is nice to know that Ganesha will continue to supply you with the occasional White Rose.

In any event, there is hope for the player who lost her original White Rose. In fact, she discovered that it was by asking an Eligible Girl on a Date that the Event was triggered again and she received another White Rose.

This detail will be added to my Guides and I will give Claire credit for the information.