Tuesday, May 18, 2010

Special Fishing Bait in HoLV




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Special Fishing Bait is an interesting little item in HoLV that, when scattered in the water, helps you catch more fish by preventing you from catching any Rubbish items.

Your first encounter with Special Fishing Bait may be as a Gift from one of the Harvest Sprites after you have given the Most Favourite Gift of Mushrooms to one of them a couple of times.

You can find Mushrooms in the Forest or you can place a piece of Lumber on the plank behind your Storage Shed and water it each day until a Mushroom appears. Unfortunately, one piece of Lumber produces only a single harvest of a single Mushroom.

You will find Special Fishing Bait on the Menu at the Races. It costs 2 Medals there.

What I did not realise was that there is another connection between Lumber and Special Fishing Bait apart from the transaction performed by the Harvest Sprites when you give them Mushrooms.

The Transformer 2 Machine transforms Lumber into Special Fishing Bait. When I entered my Horse in the Long Distance Race in the first Summer, I won the race and made a handsome profit by having bet on him at 6 to 1 odds. What I did not expect was the Prize of the Tranformer 2 Machine, nor did I realise what its action would be.

After all, in previous Events with Louis, although he spoke of his Tranformer Machine experiments, they appeared to involve Crops rather than the creation of Fishing Bait. Another little surprise from a game that has many wonderful treats in store for its players.

Incidentally, whenever you enter your own Horse in a Race, the odds will be generated randomly. The first time I entered my Shadowfax in a Race in the first Summer, he was billed as the favourite at 2 to 1 odds! Incredible for a horse who was running his maiden race...

I reloaded and replayed the Event, only to find that this time, the odds were listed at 6 to 1 for him. I bet on him generously and won a handsome profit... as well as the Transformer 2 Machine.

Monday, May 17, 2010

Family Life in HoLV



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This information, including the Rival Events, will be included in my Guides but as a player posted a comment to ask about one aspect of Family Life, I thought a post might be helpful.

First of all, 'Hero of Leaf Valley' is based on 'Save the Homeland', not 'Back to Nature'. It is 'Harvest Moon Boy & Girl', another PSP title, that was based on the old 'Back to Nature' and includes both the male and female versions of THAT game.

In the original 'Save the Homeland', you had two years to save the Village. At the end of that period, or when you succeeded in 'clearing' one of the possible Quests to achieve this, the game ended then and there. You then could start the game again, carrying over most of your items and assets and play through a different Story Quest, continuing to do this until you had experienced all possible Story Quests. In 'Save the Homeland', there was no option to marry, although romantic Events would occur with the protagonist of the Story Quest you chose to complete.

'Harvest Moon Boy & Girl', for players not familiar with 'Back to Nature' is rather similar to 'Friends of Mineral Town' and 'More Friends of Mineral Town' in that it takes place in the same village, has most of the same set of characters and many of the same goals. There is a big difference, however, between the 'Boy' version and the 'Girl' version of HM B&G. If you play as a Boy, you can marry and have a child. If you play as a Girl, however, the game will end when you marry. Rather unfair to those of us who ARE Girls, perhaps, but that was the way the original Japanese game worked and, on the positive side, at least you CAN choose whether to play as a Girl or a Boy. Furthermore, as it is a PSP title, you can play BOTH as a Girl and a Boy in different save files! Like many Harvest Moon games, it gives incredible value for the cost.

Now, to answer some questions about 'Hero of Leaf Valley'. It is a very expanded version of 'Save the Homeland' as it will not end after you save the Valley AND, you actually can marry in HoLV. The game is divided into two main parts. You have to 'save the homeland' before you will have the option to marry, although courtship can occur during the first part of the game while you are busy saving the Valley.

The first part of the game, therefore, is most similar to the original 'Save the Homeland', although it is not identical by any means. The game does NOT end if you manage to succeed in one of the three main Quests. If, however, you fail to save the Valley from the threat of development by the end of the 2nd year, the game WILL end and you will be forced to begin again. You will not be forced to start with nothing again, however. You will be able to 'inherit' many of your assets from your first failed game.

In the second phase, once the land is safe from threats of development, HoLV begins to resemble a traditional Harvest Moon game. You can propose to an Eligible Girl and marry her, provided all Heart Level requirements have been met. There are Rival Events that can occur between Eligible Girls and the bachelors who are interested in them, but they will not lead to Rival Marriages. Your own marriage does not result in any children.

There are other Events that cannot be experienced before the third year of the game and a new Character in the form of Zann, who somewhat resembles Ivan or Lute from Rune Factory games and who can create wonderful Accessories for you.

Some players have expressed a wish that one could have a Child in HoLV, but after all, every Harvest Moon game, although it is founded on the same general philosophy, is unique. Players who are familiar with 'Save the Homeland' will be thrilled by the amazing expansions of the game that can be found in Hero of Leaf Valley. If having a Child is your primary goal in Harvest Moon, there are many games that will satisfy your ambition. In the recent Animal Parade for the Wii, you actually can have more than one child. If you consider Rune Factory as part of the 'Harvest Moon' series, as I do, there is Rune Factory 2, where you actually can PLAY the game in the 2nd Generation as your Child!

One final point about Events in 'Hero of Leaf Valley'. Many players are using the terms from the Official Guide to describe the many Events that can be experienced in this game. I initially did the same in my Guides, but now intend to use my own terms because I am beginning to see that some events, quite clearly, are Heart Events and have very little to do with the Story Quests to which they are linked. The only link in many cases is the fact that they involve the same Eligible Girl who is the protagonist in the Story Quest. Instead of describing the Events as 'Mecha', or 'Farm Aid' or whatever, whenever an Event is a Friendship Event or Heart Event, I am going to designate it as such, although I will make certain that each Event either is described as 'Mandatory' or 'Optional'.

I have a couple of reasons for making this change. One is the fact that many of the Story Quests are linked and indeed, 'Optional' Events often are connected to more than one Story Quest. I still need to confirm whether or not experiencing a specific Event that involves more than one Eligible Girl or Character increases FP for all the Characters in the Event. Evidence that lends itself to the belief that it DOES increase FP if only slightly, is the fact that Heart Levels have changed immediately after I experienced an Event. On the other hand, simply 'meeting and greeting' any Character on a given day increases FP by +1 point. Experiencing an Event with a Character could be assigned the 'Meeting and Greeting' point for that day. In some specific cases, an Event will raise a Character's FP significantly and that is confirmed officially. Whether or not ALL Events result in some FP increase, however, beyond +1 FP for each Character involved, still needs to be confirmed.

Two Events that clearly are 'Heart Events' in HoLV are Dia's first two Events. They both are concerned primarily with her relationship with your Character. In the first, your Character 'rescues' her from a large spider. In the second, she confesses that your gifts to her have widened her appreciation of the knowledge she has gained from books. In fact, as her Heart Level increases, her general dialogue as well as her responses to specific gifts, often deals with the same topic.

Blueberries traditionally are Dia's favourite in more than one Harvest Moon game. In HoLV, however, her responses to the gift of a Blueberry as well as responses to other Berries would be bizarre if one did not comprehend their basis.

In fact, most of her Responses to Gifts of items 'found in the wilds' reflect a comparison of descriptions of itmems found in books with the reality of the item. Here are some of her early Responses to items. Note that these ALL are Gifts that are acceptable to her:

At Black Heart:

For Very Berry: ...Th-Thank you.

For Fish (S?) or Common Seashell: Oh, no, it smells so foul.

At Purple Heart:

For Blueberry: ...This is a little different from what I saw in the encyclopedia. ...Is it real?

For Orange, Strawberry, Very Berry: Can you...Eat this? It won't make you sick?

For Moondrop Herb or Fairy Dress Herb: ...It's a fairly common flower.

For Tomato: It's ...So dirty, covered in mud...

At Blue Heart:

For Very Berry: This is fairly sweet.

For Blueberry: I'm not sure how good these taste, but...I think I like the taste.

As you can see, if you look at the Responses knowing that Dia has been extremely 'sheltered' and therefore may be experiencing her first real contact with these items, dialogue that otherwise would appear ungrateful or discourteous becomes less so.

'It's ... So dirty, covered in mud...' for a Tomato for example, is the response of a girl who never saw a Tomato until it had been prepared in a Salad or Sandwich. The Response to a Seashell, 'Oh no, it smells so foul.' again displays the astonishment of a girl who saw pictures of shells in books but was unprepared for the reality of an item fresh from the sea.

Her responses to Blueberries and other Fruits are extremely interesting, as they show the incredible attention to detail that has been given to the dialogues in this game.

At Purple Heart:
For Blueberry: ...This is a little different from what I saw in the encyclopedia. ...Is it real?

This is the response of a girl who prior to this only saw pictures of Blueberries in an Encyclopedia. At this point in time, she has little personal knowledge of raw, unprepared Fruits, even those that are cultivated. Proof of this is given in her response to ANY other Fruit:

For Orange, Very Berry, Strawberry: Can you...Eat this? It won't make you sick?

As you continue to visit her, raising her Heart Level, her responses to these items change:

At Blue Heart:

For Very Berry: This is fairly sweet.

For Blueberry: I'm not sure how good these taste, but...I think I like the taste.

Here, you see how she has 'grown' emotionally to become more in touch with the universe and with her real feelings and senses. She is sharing HER actual responses to the taste of these Fruits.

The Event where she confides the effects of your visits and gifts puts all of this into proper perspective:

Dia stood in the Library facing me.

Dia: Oh, Freyr. ... I was just reading, thinking about things. I've realised that the things written in my books don't take place in a distant land, they happen much closer to home. ... What, well... About this gift you've given me. Lately, when I read, I find myself saying, 'Oh, I know this. I've seen that before...' Knowledge isn't only something to know. It's important that they are experienced. With everything you've done... I think I'm getting more interested in the outside world. I feel like I'll go for a long walk one of these days. ...Although by that I mean, I'll go as far as your farm, perhaps.'

This is one of the reasons I love Harvest Moon so much. It is not about 'clearing a goal' as much as it is about your ability to change lives, to bring prosperity AND happiness to others. If you take an interest in spoiled, shy Dia, she will become a better person, more courageous and more involved in the feelings and lives of others. Even at Green Heart Level, however, she has not changed fully...

If you follow Gina's Quest to make the Harvest Goddess Dress, you will see how Dia remains quite imperfect and selfish at the point where your Character asks about the 'Silk Thread' needed by the Harvest Goddess. Both Martha and Louis will tell you about the trader who delivers Miss Dia's clothes to the Villa and who undoubtedly has Silk Thread.

In fact, Martha will tell you that Dia purchased some recently:

Want Silk Thread

Martha: What? 'Silk Thread'...? I'm sorry, I don't have any. I think that the trader who comes to deliver Miss Dia's clothes may sell you some, but it's quite expensive. Now that I think about it, Miss Dia had just purchased some from him... I wonder what she'll use it for?

When you speak to Dia, however, to ask about it:

Want Silk Thread

Dia: 'Silk Thread'? ... Um... ...Could you ask some one else? Oh... Wait one moment. ...You wouldn't be planning on raising the worms that would make the silk thread, would you? P-Please, never bring those things to the villa! Understood?

When Katie and Gina are discussing the gown outside the gates of the Villa, Dia interrupts by calling for Gina to fetch her shawl for her. This may demonstrate her spoiled and selfish nature, but at the same time, Gina is at fault somewhat for not confiding her plans to make a gown for the contest. Gina is too self-effacing and both she and Martha are somewhat responsible for being over-protective of Dia and keeping her in her 'ivory tower'.

As the Story Quests develop, all of this changes gradually, and every Character in Hero of Leaf Valley changes. Even Alice and the other employees of Funland can be influenced by your Character...

Saturday, May 15, 2010

2nd Year Events Calendar Guide

There is a 2nd Year Events Calendar Guide for Hero of Leaf Valley now, but it is not that useful yet as it is very much a 'work in progress'. What I have done to improve both the 1st and 2nd Year Events Guides is to add colour coding for the Dates. One reason I write guides actually is rather selfish. I like to use my own guides to organise my own games, especially when I begin a second file. In the old days, when there was more than enough time for these matters, I used to amuse myself by trying to discover the 'earliest possible opportunity' to complete any goal in Harvest Moon.

In any case, colour codes make it easier to use this type of Guide, which essentially is a Calendar Guide for all the Events in Hero of Leaf Valley. Unfortunately, the version that was uploaded Friday has colour coding only for one season. This will be corrected on Monday.

It has been determined now that the weather CAN be changed in HoLV if you reload two days prior to the day you wish to change. If, therefore, you are nearing the last possible opportunity to experience an event that requires good weather, you may wish to make certain that it doesn't rain or snow on the last day when it can be triggered. Remember that any weather is subject to the rules that govern prevailing trends.

Wednesday, May 12, 2010

Recipes in HoLV

Just a note to inform players that my HoLV Cookbook Recipes Guide now is complete with all Recipes for Pot, Frying Pan, Oven and Mixer.

I have included some information in that mini-guide about Martha's Part-Time Work and Ponta's Recipes as well...

Adopting and caring for your Dog in HoLV

A player emailed me today as follows:

Hi Freyashawk,

First I just wanted to say thank you for all your guides, I have used many of them over the years as I am an avid Harvest Moon (and Rune Factory) fan! I've recently been playing Hero of Leaf Valley and just had a question that I'm wondering if you know anything about. For some reason, I can't get my dog's affection to go up! And actually, I've lost the heart I had when I first was able to adopt him. I feed and pick him up once a day, and have started feeding milk or fish but still haven't gotten my heart back (on Summer day 2). Could this be because I don't have a dog house for him yet? I got him just before rainy season so unfortunately he was outside all day in the rain for quite a few days in a row.

END OF EMAIL

Actually, the answer as well as all details required for care of your Dog and other Animals is included in my HoLV Walkthrough/General Guide now, but for those players who have not read recent versions of the guide, a post on the topic may be helpful.

The player who wrote to me is correct in surmising that the loss of the heart is due to her failure to protect her dog from the elements. You do not need to purchase the Dog House in order to keep your Dog healthy, however. You can carry him into the house when the weather is inclement.

Bear in mind the fact that you can lose affection with him if you do not carry him outside again when the weather improves!

The point values of every action that can be undertaken towards your Dog are as follows:


Animal Friendship Levels


As with the Characters you meet in Leaf Valley, Animals have Friendship Levels of their own, and raising these Levels can be critical to your success in life.

The system that awards Friendship Points to Animals is a little different from that which applies to other Characters. In fact, you can lose Hearts with Animals as well as gain them.

Animal Friendship Levels are as follows:

0-29 FP = 0 Hearts
30-79 FP = 1 Heart
80-129 FP = 2 Hearts
130-179 FP = 3 Hearts
180 - 219 FP = 4 Hearts
220 - 255 FP = 5 Hearts

These values apply to all Animals, whether they are Pets, Poultry or Livestock. The difference between each Animal type in terms of Friendship is that you interact with each differently and earn FP through different actions.


Friendship with your Dog


Even when you do not own a Dog, your actions with respect to the two stray dogs in the Valley will determine your future ability to adopt one.

You will find a food dish next to your Farmhouse even at the start of the game. Although you do not own a pet Dog, you should leave food in the dish daily in order to be able to court the stray dogs of the Valley. When your Friendship Level with the Dogs reaches 31 FP, you will have the option to pick up either Dog. The first time you pick up either one of the two Dogs, you will be given the option to adopt.

At that point, you will be able to choose which of the two dogs you wish to adopt, irrespective of the Dog with whom you currently are interacting. To adopt the Dog you are NOT holding, choose 'No' when you are asked if you wish to adopt it.*

After adoption, your duties and responsibilities with respect to the Dog you have chosen will increase.

If you wish to delay the adoption of a Dog by ignoring the invitation to pick him up when his FP reaches the required level, you can do so and his FP will not decrease. You will be able to continue to raise his Friendship Level slowly by filling the Food Dish daily but until you have adopted him, you will be unable to gain any FP from other actions.

Various actions will raise his Friendship on a daily basis, but other actions will cause his FP to decrease.

To increase FP each day:

+2 FP: Pick up your Dog
+2 FP: Whistle for your Dog (use the L Button, then Choose the 'Dog')
+2 FP: Play the Ocarina to train the Dog
+1 FP: Place any food item other than Milk or Fish in the Food Dish
+2 FP: Place any ordinary Milk or Fish in the Food Dish
+6 FP: Place Gold Milk in the Food Dish

To decrease FP:

-20 FP: Forget to feed your Dog
-20 FP: Hit the Dog with a sharp Farm Tool
-20 FP: If your Dog is Sick for an entire Day without Treatment
-5 FP: Awaken your Dog when it is sleeping

Other actions result in an FP decrease by the hour:

-2 FP per hour: Taking or keeping the Dog outside in bad Weather if you do not have a Dog House
-1 FP: Leaving your Dog in any area other than the Homestead
-1 FP: Keeping your Dog inside the House when the Weather is good

As you can see, the act of adopting a Dog in Hero of Leaf Valley forces you to assume a fairly serious amount of responsibility each day. The rewards, however, can be very great. It is your Dog who will find the Power Berries that are hidden in the Valley and these can increase your total Energy capacity.

The Dog can find other useful items as well.

The items your Dog can find, with the probability of finding them is as follows:

80% chance of finding a Power Berry until he has found all four of them.

There is a 5% chance of finding Pontata Root, Black Truffle, White Truffle, Star Truffle or Baby Truffle while the Power Berries remain undiscovered.

Until your Dog has found all 4 Power Berries for you, the chance of finding any other item remains at 5%. Once you have obtained all the Power Berries, the chances of finding the other items changes to:

50% chance of finding Pontata Root.
20% chance of finding a Star Truffle.
10% chance of finding Black Truffle, White Truffle or Baby Truffle.

Note that you will not be able to direct your Dog to search for items until you have gained 2 Hearts with him. The 'Search' Command is one of seven commands you can teach him by playing your Ocarina.


Ocarina Commands


To play the Ocarina, you first must equip it. Even when you own one, you will not be able to play it until you have adopted one of the two stray dogs in the Valley.

Playing a Melody on the Ocarina is effected by the use of the Square Button in conjunction with the Directional Buttons.

The commands with the FP Levels and melodies that are linked to each are:

Sit Command: Requires +31 FP
Press Up, Left, Down

Stay Command: Requires +31 FP
Press Up, Down, Down

Come Command: Requires +51 FP
Press Left, Right, Right

Search Command: Requires +71 FP
Press Down, Left, Up

Pursue Command: Requires +71 FP
Press Right, Left, Right

Jump Command: Requires +96 FP
Press Left, Up, Right

Beg Command: Requires +126 FP
Press Down, Up, Up

Note that you must hold down the Square Button while you input the Directional Commands, rather like 'charging' a tool in other Harvest Moon games. If you fail to do this, your Character simply will take the Ocarina from his Rucksack and return it quickly to his Rucksack. Once in awhile, you may persuade him to play a single note, but that will be the extent of it. If, however, you press the Square button firmly and hold it down, you will be able to play all the melodies that constitute valid commands.

Whether or not your Dog chooses to obey is another matter entirely, but simply playing a Command for him will increase his FP by +2 Points.


A Dog's Special Abilities


Unlike the Poultry and Livestock you can own in HoLV, your Dog has special abilities that will increase when you perform specific actions on a daily basis. These special abilities or traits are Intelligence, Speed, Perseverance and Wildness. Your Horse has his own Special Abilities, but these will be discussed in another section.

To increase these abilities, perform the following actions:

When you call your Dog by whistling to him, it will increase his Intelligence. His Intelligence Level will determine his success in obeying your Commands.

When you train your Dog using the Ocarina, his Speed will increase.

When you Feed your Dog each day, it increases his Perseverance, the trait that will strengthen his immunity to Sickness.

Barking is the sign of Wildness and picking up your Dog on a daily basis will decrease his tendency to bark.

*It appears from a player's comment that if you do not wish to adopt the Dog who first gives you the option, you either need to hunt down the one you like better or wait until he appears, then pick HIM up and choose the option to adopt...

Friday, May 7, 2010

Wanted Items in Hero of Leaf Valley

A player made a comment about the 'Wanted Items' in Hero of Leaf Valley. There are so many details to include in the guides that I have not done much in terms of the 'Wanted' Lists that every Merchant has, but hope to have a detailed list for each Season in the next few days.

When you take items to sell to any Shop or Merchant, there are two possibilities. One simply is to choose to 'Sell' the item. The other is to access the 'Wanted Items' List. Often the items on the Wanted Items List will be listed at a higher value than the regular value of the item. Every shop is different and the list changes each season, so it is a good idea to be aware of the items that are 'Wanted' at a specific location in any Season.

The 'Wanted Items' for all the Shops for every season now are included in both my Walkthrough/General Guide and my Shops and Businesses Guide.

In Spring:

Ronald's Grocery Shop:

Boiled Egg: 100G
Milk M: 270G
Fried Clam: 50G

Louis' Item Shop:

Iron Ore: 80G
Copper Ore: 60G
Mineral Crystal: 30G

Lyla's Florist Shop:

Fairy Dress Herb: 50G
Pink Cat Mint: 20G
Moondrop Herb: 20G
Coal: 40G

Sunny Garden Cafe/Moonlight Pub

Cheese: 550G
Black Truffle: 80G
Green Herb: 20G

Bob's Animal Supplies:

Alfalfa Sprouts: 50G
Mineral Crystals: 40G

Woody's Carpentry Shop:

Blue Rock: 110G
Silver: 90G
Copper Ore: 50G

Clove Villa Kitchen:

Rainbow Trout: 60G
Milk M: 270G
Carrot: 100G

Note how the prices of the same Item when it is on different 'Wanted Items' Lists can vary. For example, both Woody and Louis include Copper Ore on their Wanted Lists in Spring but Woody is willing to pay 10G more for this Item than Louis.

Although Mineral Crystals appear on Louis' Wanted Items List, he pays no more than the regular price for them, where Bob will give you 10G more for the same Item. Medium Milk is 'Wanted' both by Martha and by Ronald. It is Ronald, however, who will give you an extra 10G for the item.

Where Coal is concerned, the best price is offered by Lyla, who will pay 40G for Coal as a 'Wanted Item', as opposed to the regular price of 20G.

My new HoLV Shops and Businesses Guide includes all of the Wanted Items for every season and all Delivery Requests for the first two years. Within the next day or two, I hope to have ALL Delivery Requests for all years completed.

Review of Witch's Witch



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Natsume gave me a opportunity to explore the upcoming DS game, 'Witch's Witch', some time ago but I only now have been given official permission to post about it. 'Witch's Wish' is due to be released on 25 May 2010 but can be pre-ordered at Amazon now for $19.99. I have added a link to this post that will take you directly to Amazon if you wish to reserve your copy.

'Witch's Wish' is a delightful little game that should appeal to any one who enjoyed 'Princess Debut'. Your Character is Vicky, an aspiring witch who must solve a mystery and make some critical decisions as to the future of her community in the course of her story. 'Witch's Wish' is not centred on romance as much as 'Princess Debut' but in its own way, shares some of the essential elements of that game and does have its own romantic elements where some of Vicky's friends are concerned.

First of all, there is the Touchscreen action, which is extremely clever, in that you have the opportunity to use Elemental Runes in the true sense of the word (signifying magical sigils) in order to cast spells. Somehow, you have a real sense of casting magic by doing this. A certain amount of accuracy is required to cast the Spells properly. As you gain experience by completing Chapters, you gain more potent elemental spells. Knowing which elemental spell to use at any given time can be critical to your success.

Exploring the Map to speak to the right people at the right time is the key to success in any given Chapter. If you do not receive the information you need from specific Characters, you will not be able to move forward. You can unlock new songs and pictures when you smash objects by casting the proper Spell. As there are three levels of Elemental Spells and you have the power to use them only in specific Chapters, the game very much hinges on knowing WHEN to perform a specific action or visit a specific area.

There is a wonderful arena named 'Witch One' where you can engage in magical duels with other aspiring Witches. Winning matches against the highest three opponents will allow you to gain new Badges and Fruits, the items that unlock new songs and pictures. Again, as you will possess the most powerful Spells only in specific Chapters of the game, it is important to know when to enter a match in the Witch One arena, which is not always accessible to your Character.

Although 'Witch's Wish' is suitable to players of all ages, including children, like so many of the games Natsume produces, it does deal with some very profound philosophical and social issues. This issues are discussed both with passion and with humour. Again, as is characteristic of Natsume games, even minor characters are developed in some detail and there is a wealth of dialogue to explore.

Social issues are evident from the very start in a world where rich and poor are divided by a wall and the shadow of the wall prevents sunlight from reaching Lower Town. Furthermore, only the rich have the means to attend magic schools, which are prohibitively expensive and thus magic has become the prerogative of the rich. Finally, the Wall was created by a 'legendary Witch', who long ago sealed away all the magic of the townspeople in order to prevent conflict between them.

Vicky, a young girl from Lower Town, aspires to become a Witch. Her motives, even at the very outset are pure. She wishes to be able to use magic to 'help others'. She passionately believes that:

'Magic is every one’s hopes and dreams! It’s wrong to seal something so important!'

Against this is the argument that:

'If every one wants to make their dreams come true, they’ll fight. Isn’t that right? Every one has different dreams... There’s no such thing as a world where every one’s dreams come true... Unfulfilled dreams either turn into something ugly and keep accumulating, or break out as conflicts.'

These are profound issues and one easily can perceive 'magic' as the power of technology. The residents of Lower Town who are manual labours desire magic in order to be able to use it to perform their tasks. The rich residents of the Upper Town are opposed to this, wishing to keep all magic power and knowledge to themselves.

There are more fundamental social and philosophical issues at stake concerning government and the right to control others as well as the limits to power and who should have the right to choose how much freedom is allowed to the masses.


Thursday, May 6, 2010

Spring Exploitations in HoLV

Players of FoMT and MFoMT will be familiar with the Spring Horse Races as the first opportunity to make a significant profit. In HoLV, you can trade your Medals for Lumber, which is even better than money in the first Spring Season.

Medals cost 50G each, so you may wish to save as much money as possible in anticipation of the Spring Races on 22 Spring.

There are three Races. In the first Spring, you will not be able to enter a Horse in any Race but you nonetheless can wager on them.

The first Race is a Spring or Short Distance Race. The second is a Long Distance Race and the third is a Steeplechase.

It appears that the first Race is the one that is the easiest to predict. The favourite usually wins at 2 to 1 odds. This is NOT a guaranteed result, however. I have experienced results wherein the horse at 4 to 1 odds won instead.

Unfortunately, you cannot save your game at 1.59 p.m. at the entrance to the Race Course as you could in Mineral Town, but you always can reload to replay the entire day if you wish. In almost every case that I or a fellow HM fanatic replayed the Race Day, the favourite won the 1st Race. The other two Races were a little more variable.

Louis: It’s best to use logic to pick a winnning horse. Trust the odds. Don’t gamble on a long shot and expect to win.

By the time the Summer Races are held, you may be able to enter your own Horse in one of the Races. It is suggested that you enter the Long Distance Race as you probably will have more items in your possession that will restore your Stamina than Carrots or Mineral Carrots, the only items that will increase your Speed. When your own Horse is entered in a Race, the odds will be utterly random. He may go off as the favourite at 2 to 1 or he may be posted as a longshot at 6 to 1. If you think you can win the race, make certain that the odds are long and then bet on him. It is worth the effort of reloading back to 6.00 a.m. if your Horse is posted as the favourite.

On Race Day, in fact, you may wish to do as little as possible BEFORE the Races are run, as you may wish to reload the game if the results are not profitable for you.


A very small potential exploitation exists when you accept Part-Time Work in Martha's Kitchen at the Villa. She will ask you to prepare a specific Dish and usually will give you an excess of ingredients. If you know the Recipe (and it should be included in my HoLV Cookbook Guide if you do not), you can use the least expensive and the fewest ingredients to prepare the required number of Dishes. Martha always will give you any 'leftover' ingredients.

For example, when she asked Freyr to make 3 Fish Meals, he was able to choose his second ingredient in each instance from a wide variety of items, including Breadfruit, Tomatoes, Green Herb, Mushrooms and Walnuts. Fish Meal is made with two ingredients, one of which always must be Fish. He took home about 15 items.

In another case, when Martha asked him to make 5 blocks of Cheese using Medium Milk, she gave him 14 Medium Milk. He only needed to use 10 and thereby was able to go home with 4 Medium Milk, a 'Wanted Item' at the Greengrocer's Shop.

As far as Part-Time Work in general is concerned, every Job has its own rules.

Where Mining and Forestry are concerned, it is the the number of times that you accept the Job that counts in terms of unlocking new options rather than the amount of work completed. You need to work for Rudolph five times in order to unlock the Mine. Similarly, you need to work for Woody five times to unlock the Forest. As you cannot keep anything from the Mine except Mineral Crystals when you are working for Randolph and only Mushrooms and other Wild Items when working for Woody, you may wish to conserve your time and energy a little and simply do the bare minimum in order to unlock the freedom to Mine and Chop Lumber for yourself. In the case of Bob's Part-Time Job, you may wish to focus on a single Horse as well as boosting Bob's Friendship each time with a gift of Fodder in order to obtain a Horse from him at the start of Summer. Even if you only brush one Horse and Brush and Milk the Cow, as well as throwing Fodder into all 6 stalls, you will earn 100G and the Small Milk. Note that Friendship Points earned by ALL the Animals he owns will count towards the minimum total FP requirement, however.

Once you have unlocked the Mine for your own use, Rudolph's Part-Time Job no longer will exist. Once you unlock the Forest, you no longer will be able to work for Woody, but you still will be obliged to apply to him for access to the Forest. What this means, in effect, is that you only can visit the special Forest area on days when the weather is fine and never on Tuesday or Thursday when the Carpentry Shop is shut. The Mine, on the other hand, is not subject to the original hours set for Rudolph's Part-Time Work and although he will continue to stand near the entrance during those hours, you need not apply to him for permission in order to smash Rocks.

Bob's Part-Time Work continues after he gives you a Horse. Martha's Part-Time Job as well as Ronald's Job of caring for his Chickens continue indefinitely. These two jobs are situated inside buildings and payment therefore is based on the job rather than the time spent. Bob's Part-Time Work, as it partially is performed outside is based on the amount of time spent in the Pasture. You can arrive early and stay until 6.00 p.m. to earn almost 1000G in a single day. You do need to Milk the Cow, however, if you wish to receive the Milk 'Bonus'.

Wednesday, May 5, 2010

New HoLV Cookbook Recipes Guide

I have created a new Hero of Leaf Valley Cookbook Recipes Guide. As of now, all Pot and Frying Pan Recipes have been included with about half of the Oven Recipes and a few Mixer Recipes. I hope to complete ALL entries tomorrow.

You will find the link to the Guide on the right side of this page.

If you work Part-Time in the Kitchen of Clove Villa, you may find a pattern in the assignments you are given. If other players have had different experiences, I would like to hear about them, but in my own experience, the assignments appear to be dictated partly by the time of day when you accept the Job.

If you go fairly early in the day, you are more likely to obtain the assignment to make 5 Blocks of Cheese. Later, there are assignments for Sandwiches and Fish Meal.
Medium Milk 'leftover' from the assignment is one of the more valuable 'leftovers'. From the Fish Meal assignment, however, you may receive Mushrooms, which can be given to the Sprites who love them.

Martha will not give you the Recipe for the Dish beforehand but when you make it successfully for the first time in her kitchen, your Recipe Book will be updated to include it.

One of the reasons I created the Cookbook Recipes Guide as quickly as possible was to help players with the Part-Time Kitchen work.

Tip: Whenever you have options to use more than one item as an ingredient during an Assignment, always use the least valuable or most common item and try to save the most expensive or rare items for your 'leftovers' if possible.

Leftovers may be random. I have performed the Cheese Assignment a few times and each time obtained a different amount of Medium Milk afterwards.

Tuesday, May 4, 2010

Hero of Leaf Valley Strategy Guides

You will find links to all current Guides for Hero of Leaf Valley on the right side of the page.

A new Characters Guide has been added to the list, which now includes an HoLV Walkthrough/General Guide, an HoLV 1st Year Events Calendar Guide, an HoLV Characters Guide and a Calendar of Festivals and Birthdays.

The 1st Year Events Calendar Guide now contains ALL Events that can occur in the first Year for all 16 of the Story Quests. I now shall begin on the 2nd Year Events Calendar Guide.

As well as continuing to add more general information to the Walkthrough/General Guide, I am adding schedules to the Characters Guide to help players locate any Character in Leaf Valley at any given time. So far, only a few schedules have been included. I added Alice's schedule and Parsley's schedules first as they are more difficult to locate than many of the other Characters.

By the end of the week, I hope to have created an HoLV Recipes Cookbook Guide.

Monday, May 3, 2010

Collecting Items from the Mine and Forest in HoLV

A player asked how he might be able to collect Lumber in HoLV. The same question could apply to the items from the Mine.

Basically, when you start the game, you need to apply to Woody for a Part-Time Job in the Forest and to Rudolph for a Part-Time Job in the Dig Site/Mine. When you perform these 'Tutorials', which is what they are in effect, you move one step closer to 'unlocking' the Forest and the Mine. Whenever you perform the Part-Time Jobs, you will be given a 'bonus'. In the case of the Forest, you will be allowed to keep any Mushrooms or Truffles you find. In the case of the Mine, you are allowed to take home only the Mineral Crystals.

How, then, does one obtain the right to keep ALL the items from the Mine and to begin to collect Lumber for building projects?

Simply by contining to apply for the Part-Time Work offered in these locations... After you have done this a few times, proving in effect that you know what you are doing and will not be irresponsible or place yourself or the Valley in danger, you will be given carte blanche to operate...

That is how you unlock the initial right to chop Lumber and mine for Ores and Gems. Note that there are new areas that can be unlocked later...

Bear in mind the amount of Energy that is used whenever you swing your Axe to chop down a Tree... I have listed good Energy Recovery Items in another post.

AP Medicine is the best, restoring ALL your Energy, but it costs 1000G. The items I listed are less expensive.

By the way, those players who have played Friends of Mineral Town or More Friends of Mineral Town probably will recall the Medals that could be won at the Horse Races. In fact, those Medals could change your entire life if you collected sufficient numbers of them...

In Hero of Leaf Valley, you can win Medals at the Races as well and can purchase LUMBER with those Medals. So take heart... there are other ways to obtain Lumber apart from swinging an Axe.

As far as Mushrooms are concerned, there are a number of uses for these and other ways to obtain them apart from foraging in the Forest.

Mushrooms are a favourite Gift for the Harvest Sprites and they may give you Fish Bait in return. Make certain that you do not give them Truffles, however. They utterly detest them, strangely enough.

If you wish to grow Mushrooms, you must follow the procedure used in HM DS/Cute DS by placing Lumber in a damp area. In HoLV, you needn't build a special Mushroom Shed. The plank is behind the Storeroom, one of the buildings on your farm. You needn't plant seeds either. Simply water the Lumber until Mushrooms appear and continue to water them regularly. Only one Mushroom can be harvested from any piece of Lumber. You then must place another piece of Lumber on the plank.

Incidentally, once you have adopted and trained your Dog to 'Search' for items using the Ocarina, you first will be able to find 4 Power Berries and then will be able to find Mushrooms and Pontata Root on a daily basis if you take him out with you. Although it is possible for him to find other items before he finds the Power Berries, the odds are stacked in favour of the Power Berries as they are far more vital to your welfare. Each Power Berry increases your Total Stamina.

Pontata Root is the most effective Fatigue Resistance item in HoLV, so when you reach a Season where Red Herbs and Green Herbs no longer are plentiful, take your Dog out to find Pontata Roots.

Sunday, May 2, 2010

How to Save the Land in Hero of Leaf Valley




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Evidently, players are confused as to the different methods by which the land can be saved from development in 'Hero of Leaf Valley'.

As I have written in other posts, there are 16 different Story Quests that can be followed but these fall into three main categories.

The first category is the Main Story: Shoot for the Stars! The Greatest Farm in the World!

Many of the Events in this Story will be experienced automatically because they deal directly with the Funpark Corporation and the plan to develop the Land as a Funpark.
Alice, the CEO of the Company, will tell you that you can buy the land outright from the Corporation for 50,000G. Having the funds will not be sufficient to complete this Quest, however. You must defeat a number of Robot enemies created and let lose upon the land by the company...

There are two other ways to save the land from development, however, if you cannot manage the first or prefer one of the alternatives. As an alternative, you can transform the land into a Nature Preserve or into a Tourist destination.

Each one of the other Story Quests apart from the first is PART of one of the other two endings. You must complete THREE of the Nature Preserve Story Quests if you wish to save the land by cfreating a Nature Preserve. Or, you must complete THREE of the Tourist Destination Story Quests if you wish to transform the land into a desirable Tourist Attraction.

Players are confused by the Events that must be completed in this context. Each Story Quest has its own sequence of Events. Some Events in each Sequence are optional, which may be adding to the confusion. Others are mandatory. You must experience ALL THE MANDATORY EVENTS IN THREE OF THE STORY QUESTS either in the Nature Preserve category or in the Tourist Destination Category in order to save the land and be allowed to move forward to the third year.

If you choose one of the alternate methods, it is not a matter of experiencing a total number of Events from more than one Story Quest. It is a matter of completing three of the Stories successfully.


In other words, your options are to save the land by successfully completing:
Shoot for the Stars: The Greatest Farm in the World!

Or by completing THREE of the following Stories:

Tale of the Golden Potato Seed (Nature Preserve)
Tale of the Blue Mist and the Azure Swallowtails (Nature Preserve)
Tale of the Silver Fish (Nature Preserve)
Tale of the Blue Bird (Nature Preserve)
Tale of the Endangered Weasel (Nature Preserve)
The Hundred-Year-Old Cherry Tree (Nature Preserve)
The Secret Fossil (Nature Preserve)

Or by completing THREE of the following Stories:

Tale of the Harvest Goddess Dress (Tourist Destination)
Tale of the Cake Contest (Tourist Destination)
Tale of the Horse Race Champion (Tourist Destination)
The Harvest Goddess Temple (Tourist Destination)
Rebirth of the True Harvest Festival! (Tourist Destination)
The Holy Masterpiece (Tourist Destination)
The Legendary Baker (Tourist Destination)
Louis, the Inventor King (Tourist Destination)

You can complete Story Quests in another category if you wish but you cannot save the land by completing three Story Quests from DIFFERENT categories. In other words, completing 'The Holy Masterpiece' Quest, the 'Secret Fossil' Quest and 'The Tale of the Silver Fish' will NOT save Leaf Valley. You either have to complete two more Tourist Destination Quests or one more Nature Preserve Quest.

The screenshots are from three optional Events that begin three different Story Quests. The 'Tale of the Harvest Goddess Dress', 'Louis the Inventor King' and the 'Tale of the Endangered Weasel'.

Note that my 1st Year Events Calendar Guide, part of which is posted on this site, allows a player to co-ordinate his/her movements in order to begin as many of the Story Events as possible, giving his/her Character the option to choose the Quests he wishes to complete.

Tunnel vision always is a danger in any Harvest Moon or Rune Factory game. This is why my Calendar Events Guide is formatted according to date rather than Story.

Some Energy Recovery Values in Hero of Leaf Valley

In the early stages of any Harvest Moon game, restoring your Character's Energy Levels usually is a problem.

In Hero of Leaf Valley, your Character can do fairly well in terms of tilling his field, watering his Crops and caring for his Chickens even at the outset. Most of the Part-Time Jobs are not that taxing. The exception, however, is Woody's Part-Time Work in the Forest.

You will find that your Energy Bar can empty quickly when you are chopping down Trees for Woody or working for Rudolph in the Mine.

If you wish to be able to continue to operate during the remainder of the day, you will be forced to replenish your Stamina.

Incidentally, a reader shared a little tip: During the period before you unlock the Mine, you can restore your Energy Bar completely if you tell Rudolph that you do not know how to mine. It means that you will have to go through the entire Tutorial again, but if your Energy levels are low when you enter the Mine, it will restore them, allowing you to perform your task for him afterwards.

Here are basic values for some of the items you can obtain at the start of the game. SR stands for Stamina Recovery and FR for Fatigue Resistance. All of this information is included in my Hero of Leaf Valley General Guide/Walkthrough.

Items found in the Wilds:

Orange

Orange: 30G
Energy Value: +8 SR +0 FR
Found in Spring and Winter near the Café/Bar and Pike Mountain area

Grass

Grass: 0G
Energy Value: Nil
Found near Plaza and Pike Mountain

Cranberry

Cranberry: 30G
Energy Value: +6 SR -0 FR
Found in the areas of the Goddess Spring and Clove Villa

Chestnut

Chestnut: 20G
Energy Value: +6 SR -0 FR
Found in Summer and Autumn in the Plaza area; found in Winter near Woody’s Carpentry Shop

Walnut

Walnut: 20G
Energy Values: +8 SR -0 FR
Found in Summer and Autumn in the areas of Pike Mountain and Woody’s Carpentry Shop

Black Truffle

Black Truffle: 60G
Energy Value: +6 SR -0 FR
Found in Walnut Forest

Coral

Coral: 350G
Energy Value: Nil
Found on the beach near Crystal Bay

White Truffle

White Truffle: 60G
Energy Value: +6 SR -0 FR
Found in Walnut Forest area

Star Truffle

Star Truffle: 80G
Energy Value: +8 SR -0 FR
Found exclusively by your Dog

Wonderful Seashell

Wonderful Seashell: 40G
Energy Value: Nil
Found on the Beach at Crystal Bay.

Green Herb

Green Herb: 10G
Energy Value: +0 SR +8 FR
Found in all Seasons except Autumn near Ronald’s Grocery Shop, Pike Mountain and other areas

Clam

Clam: 30G
Energy Value: +10 SR +0 FR
Found only in Spring and Autumn on the Beach at Crystal Bay

Pink Cat Mint

Pink Cat Mint: 20G
Energy Value: Nil
Found in Summer and Autumn near Pike Mountain

Grapes

Grapes: 40G
Energy Value: +8 SR -0 FR
Found near Ronald’s Grocery and near Woody’s Carpentry Shop in Summer and solely near Ronald’s Grocery in Autumn

Blueberry

Blueberry: 20G
Energy Value: +6 SR -0 FR
Found in Spring and Summer near Ronald’s Grocery

Baby Truffle

Baby Truffle: 40G
Energy Value: +4 SR -0 FR
Found in Walnut Forest

Very Berry

Very Berry: 10G
Energy Value: +6 SR -0 FR
Found in Spring and Summer near the Plaza and the Café/Bar areas

Pontata Root

Pontata Root: 80G
Energy Value: +0 SR +20 FR
Found exclusively by your Dog when trained

Full Moon Berry

Full Moon Berry: 40G
Energy Value: +20 SR +0 FR
Found in Summer and Autumn near the Café/Bar

Moondrop Flower

Moondrop Flower: 10G
Energy Value: Nil
Found in Spring in the Clove Villa area and others (where clusters of flowers grow wild) and in Summer in the Pike Mountain area

Red Herb

Red Herb: 20G
Energy Value: +0 SR +10 FR
Found in all Seasons except Autumn near Florist/Item Shops and near the Plaza

Common Seashell

Common Seashell: 10G
Energy Value: Nil
Found on the Beach at Crystal Bay

Apple

Apple: 30G
Energy Value:
Found in all Seasons except Summer near the Goddess Spring and near Pike Mountain.

Note that one of the few items early in the game that will restore Fatigue is Red Herb.

Woody will give you a hint about this if you give him a Red Herb:

Woody for Red Herb: Oh, thanks. This is good for when you're tired.

As in many Harvest Moon games, you will find that the local Restaurants provide a fairly decent sources of Energy Recovery Items until you can afford to buy your own Kitchen.
In Hero, the two local Restaurants are to be found in a single location. The Café is open from noon to 5.00 p.m. and the Pub opens at 6.00 p.m. and stays open until Midnight.
Each has its own Menu but all items sold must be consumed immediately on the premises.
Daytime Menu at the Cafe:
Tea: 150G
This delicious tea will really relax you.
Herb Tea: 200G
It’s a soothing herbal tea. It will relieve a little weariness you might be feeling.
Energy Value: +0 SR +5 FR
Milk Tea: 200G
This milk tea full of fresh milk.
Cookie: 250G
A yummy, crunchy, homemade cookie.
Energy Value: +20 SR +0 FR
Muffin: 250G
This is a mildly sweet muffin. Comes with Very Berry Jam!
Energy Value: +20 SR +0 FR
Cake: 300G
It’s a sweet shortcake that uses pelnty of cream!
Energy Value: +32 SR +0 FR
Pancake: 300G
Hot and fluffy pancakes. Comes with sweet and yummy honey.
Energy Value: +30 SR +0 FR
Cheesecake: 350G
Every one loves cheesecake!
Energy Value: +36 SR +0 FR
Pub Menu:
Herb Wine: 350G
Energy Value: +0 SR +10 FR
Sauteed Mushrooms: 400G
Mushrooms sauteed in butter. Enjoy its simple flavours.
Energy Value: +20 SR +0 FR
Tomato Salad: 400G
Energy Value: +20 SR +0 FR
French Fries: 400G
Energy Value: +20 SR +0 FR
Assorted Cheese: 500G
Energy Value: +32 SR +0 FR
Fish Meal: 500G
Energy Value: +20 SR +0 FR
Traditionally, drinks that operate to restore Fatigue Resistance are sold at night and items rich in Stamina Recovery are sold during the Day. If you find yourself in a positionn where you need lots of Stamina Recovery after 6.00 p.m. when only the Pub is open, your best choice would be the Assorted Cheese which will give you +32 SR.


Energy Resources from Ronald

Items sold at Ronald’s Grocery have fairly good Energy Recovery Values and, unlike the items sold at the local Restaurants, you will be able to take them off the premises to use when needed.
Rice Ball: 120G
Energy Value: +12 SR + 0 FR
Fluffy Bread: 150G
Energy Value: +10 SR +0 FR
Miso: 200G
Energy Value: +20 SR +0 FR
Honey: 200G
Energy Value: +22 SR +0 FR
As you can see, the most effective Energy Recovery Item sold by Ronald is Honey, which restores more Stamina than most of the items sold at the local Restaurants as well as being less expensive.

Saturday, May 1, 2010

Calendar of all 1st Year Story Events in Hero of Leaf Village

The following is taken from my 'Hero of Leaf Valley 1st Year Calendar Events Guide'. At present, all 1st Year Events for about half of the Storylines have been added. I have made certain, however, to include ALL Events for every Storyline that occur in Spring. Where the first Event in any Storyline does not occur until later in the 1st Year, I have added that as well. I hope to have all first Year Events for all of the Story Quests entered in my 1st Year Events Calendar Guide by Monday.



Introduction


‘Hero of Leaf Valley’ has a primary Quest with a strict time limit that must be performed successfully. You must ‘save the land’ from the threat of development by the Funpark Corporation and you must do so by the end of the 2nd Year. Once you succeed in this primary Quest, the game no longer will make further demands upon your Character in terms of time or his activities. There are a multitude of Events that occur after the 2nd Year, but Leaf Valley will be safe from major threats.
There is more than one method by which you can end the threat of development and each has its own storyline. In fact, there are three major solutions to the threat, divided into 16 different specific methods. The most difficult method by which to save the land is to make 50,000G by the end of the 2nd year in order to be able to purchase the land outright from the Funpark Corporation. This is the first Story, entitled ‘Shoot for the Stars: The Greatest Farm in the World!’ It is not sufficient to have the necessary funds in order to succeed, however. You must be able to defeat the series of Robots that are sent into various locations at various times by the Funpark Corporation as well.

In fact, most of the main Events in the ‘Shoot for the Stars: The Greatest Farm in the World!’ will be experienced automatically by your Character, whether or not you have any intention of trying to earn sufficient income to buy the land from the Funpark Corporation. The threat of development of the land by the Funpark Corporation is the main Story of ‘Hero of Leaf Valley’ after all.

The other 15 Storylines fall into one of the two remaining solutions to the threat, which are to transform Leaf Valley either into a Nature Preserve or into a desirable Tourist Destination. In order to succeed in either of these aims, you must complete at least three of the Stories in that caregory. The List of all Storylines is as follows:

Shoot for the Stars: The Greatest Farm in the World!
Tale of the Golden Potato Seed (Nature Preserve)
Tale of the Blue Mist and the Azure Swallowtails (Nature Preserve)
Tale of the Silver Fish (Nature Preserve)
Tale of the Blue Bird (Nature Preserve)
Tale of the Endangered Weasel (Nature Preserve)
The Hundred-Year-Old Cherry Tree (Nature Preserve)
The Secret Fossil (Nature Preserve)
Tale of the Harvest Goddess Dress (Tourist Destination)
Tale of the Cake Contest (Tourist Destination)
Tale of the Horse Race Champion (Tourist Destination)
The Harvest Goddess Temple (Tourist Destination)
Rebirth of the True Harvest Festival! (Tourist Destination)
The Holy Masterpiece (Tourist Destination)
The Legendary Baker (Tourist Destination)
Louis, the Inventor King (Tourist Destination)

In other words, you must complete either three of the 'Tourist Destination' Story Quests or three of the 'Nature Preserve' Story Quests.

Each Storyline has its own Event sequences. Some Events are mandatory and others are optional to the successful completion of the specific Story.

The first Events in any Story Quest often simply 'set up' the Story iinn some fashion. In another Harvest Moon game, they might be termed 'Character Events' or 'Subsidiary Events'. In 'Hero of Leaf Valley', they usually involve the main Character in the Story Quest to which they have been linked but if you fail to experience an Optional Event, you still can pursue and complete the Story Quest, provided you meet all the Requirements for triggering the first MANDATORY Event in the Sequence.

This Events Calendar Guide adds a notation when any Event is Optional. You will see that many of the Events that occur in the first Spring ARE Optional Events. The Main Story Events dealing with Alice that occur in the first Spring are triggered automatically.


The reason I have organised my Events Calendar Guide to include ALL Events for ALL Quests is because some of the Events unlock special new options. For example, you can obtain a Horse from Bob in one of the optional Events connected with the 'Tale of the Horse Race Champion' Events. You can unlock Blue Mist Seeds at Lyla's Shop in one of the Events linked to the Blue Mist and Azure Swallowtail Story.

Some Events are fairly easy to experience if you go to the right location at the right time. Even if you do not wish to commit yourself to the Story Quest linked to the Event, it always is good to give yourself as many choices as possible.

I have created a Walkthrough/General Guide for Hero of Leaf Valley containing information about all general aspects of life, including Farming, Ranching, Mining, Fishing and Social Interactions. Although it contains some basic information about the various Storylines and contains a Calendar of Birthdays and Festivals, it does not give a Schedule of Events.
You will find my Hero of Leaf Valley General Guide at:
http://faqs.ign.com/articles/108/1086817p1.html

In ‘Friends of Mineral Town’, ‘More Friends of Mineral Town’, ‘HM DS’ and ‘HM Cute DS’, there were Events that could occur only in specific years. I therefore created special mini-guides in the form of Events Guides for each Year through the Fifth Year. In ‘Hero of Leaf Valley,’ Events in any of the 16 Storylines are set to occur only on specific dates in the first two years. I therefore have created similar Events Guides for the game. This is the Hero of Leaf Valley 1st Year Events Guide.
The Events Guide takes the form of a Calendar and Events are organised by Season and Date. The Calendar includes Events from all 16 of the Storylines. After the Title of the Event, the specific Storyline is given in brackets. As previously indicated, within any Storyline, some Events are mandatory but others are optional. When an Event is optional, this has been indicated. The time or times when the Event can be triggered, its location and any special Requirements are included as well. Where an Event can occur on more than one Day, it has been entered on the Calendar on the FIRST Day that it can be experienced. Where an Event has specific Weather Requirements, that information has been included.

Please note that any Event that is listed at the Homestead at 6.00 a.m. on any particular Day will occur when you first exit your Farmhouse. If you oversleep, the Event still should occur as soon as you leave the House. 6.00 a.m. therefore simply is the ‘default’ time for the Event.

You can experience Events for more than one of the Storylines in ‘Hero of Leaf Valley’. As the PSP offers multiple save slots, you can save your game at a point where you have not met ALL the requirements for one of the final Events in any Storyline. You then can move forward in new slots towards different endings.
In some cases, experiencing an Event will unlock new options, such as rare Seeds or new areas on the Map. You therefore may wish to experience as many Events as possible, even if you wish to pursue a specific ‘Ending’ in the 2nd Year. Where an Event has a ‘Result’ in terms of unlocking a new option, I have included that information.

A final note about Hero of Leaf Valley. Players who are familiar with ordinary Harvest Moon games have wondered why Heart Events are not given in the 1st Year Events Guide. Hero of Leaf Valley does not have the standard sequence of Heart Events that are included in most Harvest Moon games. Courtship of an Eligible Girl can begin in the first two years of the game, but you will not be able to marry until you have saved the land. Friendship Levels determine many of the Events that will allow you to complete a Story Quest. Those same Friendship Levels can be used later to further your Courtship of a specific Girl.

In HoLV, however, there is a special Courtship Event that may occur after you succeed in your Quest of saving the land. It is a 'Confession' by the Eligible Girl who has the highest FP at that point. As in Another Wonderful Life, you are not given any choice beyond that of choosing to raise Friendship Levels for one Girl higher than the others. Unlike AWL, however, experiencing a Girl's Confession will not obligate you to marry THAT Girl... Once Leaf Valley is saved from the threat of development, you can move forward, courting any Girl you like.


Friendship Level Requirements

When you study the Calendar of Events, you will see that one of the most common Requirements is a specific Friendship Level with one or more Characters.
At the very start of the game, the Harvest Goddess will ask three questions. The responses you choose will boost the friendship of a selected group of Characters in Leaf Valley.

If you give the 'positive' response or first response to each of the three questions of the Harvest Goddess, you will earn +15 FP with the following individuals: the Harvest Goddess herself, Dia, Louis, Bob, Joe, Wallace, Chester and Nak.

If you give the 'negative' or second response to each of her three questions, you will gain +15 FP with Katie, Gina, Kurt, Ronald, Charlie, Renton, Rudolph and Nik.

If you give a combination of positive and negative responses, you earn +15 FP with Gwen, Lyla, Aurelia, Alice, Parsley, Tim, Woody, Martha and Flak.

When a minimum Friendship Level is a Requirement for any Event that occurs in the first Spring and you are determined to experience that Event, you may wish to tailor your Responses to the questions posed by the Harvest Goddess to boost the FP of the Character involved in the Event.

Once you have been introduced to any Character, you can earn Friendship Points with the following actions, among others:

‘Meet and Greet’ an individual to gain +1 FP with him/her
Give an individual an Item he/she likes or loves to gain +1 - +3 FP. If the item is a Most Favourite Gift, it will result in an increase of +3 FP. IF the item simply is acceptable to the Character, you will gain +1 FP. Items that the Character loves but are not ‘Most Favourites’ are worth +2 FP.

Remembering a Character on his/her Birthday with a Most Favourite Gift will result in a gain of +10 FP.

Working Part-Time for local merchants and buying items from their Shops will earn Friendship Points with those Characters. Completing Requests will endear you to the Individuals who make them as well.

The biggest problem in any Harvest Moon game, especially at the beginning, is not lack of money but lack of time. ‘Meeting and Greeting’ every Character on the Map can be extremely time-consuming.

Leaf Valley is not a small Valley. As Renton remarks:
Renton: It takes about half a day to circle around the whole town. It’s a little too big...

I have written about the 'Easy Gifts' for each Character in another post.

Calendar of 1st Year Events



Calendar of 1st Year Events


Spring

1 Spring: Renton’s Birthday
N.B. You will not meet Renton for the first time until 3 Spring
6.00 a.m. Introduction Event for Nic, Nak, Flak and Harvest Goddess (Automatic)
Location: Homestead
2 Spring – 21 Spring or 23 Spring – 30 Spring:
8.00 a.m. – 4.59 p.m.: Let’s Take Care of Animals! (Tale of the Horse Race Champion)
Location: Bob’s Animal Supply Shop
Requirements: Accept Part-Time Work at the Starling Ranch; only when the weather is fine and not on Thursdays
Results: If you respond ‘Yes’ after completing your Work, you will gain +10 FP with Bob. You will need Bob at 30 FP or more and the Livestock at Starling Ranch at a total of 40 FP or more by 2 Summer – 6 Summer in order to receive a Horse from him.
3 Spring:
6.00 a.m. Introduction Event for Alice, Renton and Charles (Automatic)
Location: Homestead
5 Spring: Alice’s Birthday
8 Spring:
6.00 a.m.: Introduction Event for Aurelia and Chester (Automatic)
Location: Homestead
9 Spring or 11, 16, 18, 25 Spring:
8.00 a.m. – 5.59 p.m.: Invitation to Fish (Tale of the Silver Fish) (Optional)
Location: Mallard Lake area
Requirement: Joe must have 5FP or higher; Will not occur in foul weather
N.B. Even if you have a Fishing Rod, you can tell him you do not have one in order to experience the Event.
11 Spring: Harvest Goddess Festival; Ronald’s Birthday
An accepted Gift to a Character on this date is worth more than the same Gift given on any ordinary Day
12 Spring, 14 Spring – 16 Spring or 18 Spring:
10.00 a.m. – 5.59 p.m.: The Tool Shop Owner is an Inventor (Louis, the Inventor King) (Optional)
Location: Enter Louis’ Item Shop
Requirements: Louis must be at 20 FP or higher
12 Spring – 16 Spring:
6.00 a.m.: Farm Inspection Event (Tale of the Endangered Weasel) (Optional)
Location: Homestead
Requirements: Gwen must have at least 5FP and you must have at least 1FP with an Animal apart from your Dog; Event will not occur in foul weather
N.B. Give both positive and negative responses to the three Quiz questions of the Harvest Goddess at the start of the game to gain +15 FP with Gwen
12 Spring – 13 Spring or 15 Spring – 17 Spring:
8.00 a.m. – 5.59 p.m.: Gina’s New Friend (Tale of the Harvest Goddess Dress) (Optional)
Location: Enter Ronald’s Grocery Store
Requirements: Gina must have 20 FP or higher and you must have met Katie previously.
N.B. By giving the negative or ‘second’ Responses to all three Questions posed by the Harvest Goddess, you can earn +15 FP with Gina at the start of the game.
16 Spring: Parsley’s Birthday
18 Spring – 21 Spring, 24 Spring:
6.00 a.m.: Lyla and Parsley’s Request (Tale of the Blue Mist and the Azure Swallowtails)
Location: Homestead
Other Requirements: Lyla must have 20 FP or higher, you must have met Parsley previously and have sold at least 4 Crops
N.B. The last possible opportunity to experience this Event to begin this Story is on 24 Spring. Give BOTH positive and negative Responses in the H. Goddess Quiz to gain 15 FP with Lyla on the first day of the game.
22 Spring – 26 Spring:
6.00 a.m. – 5.59 p.m.: The Goddess’ Love Conference: ‘I’ll Follow You’ (The Harvest Goddess Temple) (Optional)
Location: Enter the Goddess Spring area
Requirements: Harvest Goddess must have 20 FP or higher; Event will not occur in foul Weather
23 Spring:
6.00 a.m. Alice’s Position Event (Shoot for the Stars)
Location: Homestead
23 Spring – 26 Spring:
8.00 a.m. – 5.59 p.m.: Ronald’s Concern (The Legendary Baker) (Optional)
Location: Enter Ronald’s Grocery Store
Requirements: Ronald must be at 20 FP or higher; will not occur in foul weather
26 Spring – 28 Spring, 30 Spring or 2 Summer:
6.00 a.m. Katie’s Invitation (Tale of the Cake Contest) (Optional)
Location: Homestead
You must have met Wallace previously; Katie must have 20 FP or higher*
N.B. To gain +15 FP with Katie at the very start of the game, give negative responses to all three Questions posed by the Harvest Goddess
27 Spring: Lyla’s Birthday

Summer

1 Summer: Earth Day; Bob’s Birthday
2 Summer – 6 Summer:
6.00 a.m.: Where the Blue Flowers Bloom (Tale of the Blue Mist and Azure Swallowtails)
Location: Homestead
Other Requirements: You must have experienced ‘Lyla and Parsley’s Request’ Event, have sold at least 8 Crops and have Lyla at 31 FP or higher; Event will not occur in foul weather
Results: This Event unlocks Blue Mist Seeds at Lyla’s Florist Shop
6.00 a.m. : Raise a Horse! (Tale of the Horse Race Champion) (Optional)
Location: Homestead
Requirements: Bob must have at least 30 FP, your Total Friendship Level with the Animals at Starling Ranch must be at least 40 FP and you cannot have purchased a Horse prior to this; Event will occur only if the weather is fine
Result: Bob will lend you the money to purchase a Horse! You will be given the Horse that has the highest Friendship Level, by the way. If you have a preference, favour that horse when you perform part-time labour for Bob.
N.B. You can gain +15 FP with Bob at the start of the game if you give the positive or ‘first’ answer to all three Questions posed by the Harvest Goddess
4 Summer – 8 Summer:
8.00 a.m. – 9.59 p.m. : The Lady of the Mansion Event (Tale of the Golden Potato Seed) (Optional)
Location: Enter Clove Villa
Other Requirements: Dia must have 36 FP or higher, you must have met Martha and Gina previously and Dia must be inside the Villa
N.B. Give only positive responses in the Harvest Goddess Quiz to gain 15 FP with Dia on the first day of the game.
8 Summer: Gwen’s Birthday
6.00 a.m. A Signboard for the Town Event (Shoot for the Stars)
Location: Homestead
9 Summer – 12 Summer, 14 Summer:
12.00 noon – 4.59 p.m. or 6.00 p.m. – 11.59 p.m.:: The Azure Swallowtail Nature Memorial Event (Tale of the Blue Mist and Azure Swallowtails)
Location: Enter Sunny Garden Café/Moon Garden Pub
Other Requirements: You must have experienced Where the Blue Flowers Bloom Event, must have sold at least 12 Crops (excluding Mist Bloom) and have met Woody and Wallace previously
9 Summer – 13 Summer:
6.00 a.m.: Taking Care of Endangered Animals (Tale of the Endangered Weasel)
Location: Homestead
Requirements: Gwen must be at 10 FP or higher and you must have at least 20 FP with an Animal other than your Dog; Event will not occur in foul weather.
6.00 a.m. Secret Tip: The Legendary Painting (The 100 Year Old Cherry Tree, Tim’s Path*) (Optional)
Location Homestead
Requirements: Tim must have at least 20 FP; Event will not occur in foul weather
*The 100 Year Old Cherry Tree has two separate paths in terms of Events. Tim is the protagonist in one path, while Parsley is the central character in the other. You only can experience ONE Path of Events in this Story after you experience the first mandatory Event, which is ‘Searching for the One Hundred Year Old Cherry Tree’).
6.00 a.m.: Create an Outfit for the Goddess (Tale of the Harvest Goddess Dress)
Location: Homestead
Requirements: Gina has at least 25 FP; Event will not occur in foul weather
N.B. This is the first Mandatory Event for the Tale of the Harvest Goddess Dress
10 Summer: Joe’s Birthday
11 Summer – 30 Summer:
6.00 a.m. – 5.59 p.m.: The Withered Blue Mist Event (Tale of the Blue Mist and Azure Swallowtails)
Location: Enter the Goddess Spring area
Other Requirements: You must have experienced previous Event in sequence, Blue Mist Flowers must be ready to harvest; this Event will not occur in foul Weather
14 Summer: Rudolph’s Birthday
14 Summer – 18 Summer:
6.00 a.m.: Talk to the Holy Father (Tale of the Harvest Goddess Dress) (Optional)
Location: Homestead
Requirements: Gina has at least 30 FP and you must have experienced the ‘Create an Outfit for the Harvest Goddess’ Event
15 Summer: Zann’s Birthday
N.B. You will not meet Zann in the 1st Year
15 Summer – 19 Summer:
6.00 p.m. – 11.59 p.m.: Rudolph’s Drunken Tale: The Diamond’s Vein (The Secret Fossil) (Optional)
Location: Enter the Moon Garden Pub
Requirements: You must have at least 20 FP with Rudolph.
N.B. Choose all negative responses in the Quiz of the Harvest Goddess to gain +15 FP with Rudolph at the start of the game.
16 Summer – 19 Summer or 21 Summer:
6.00 a.m. to 5.59 p.m. The Sound of the Flute at Mallard Lake Event (Tale of the Blue Bird)
Location: Enter Sunny Garden Café/Moon Garden Pub area
Requirements: Aurelia must have at least 20 FP, you must have met Wallace previously; Event will not occur in foul weather*
*You will need to purchase the Ocarina from Louis’ Item Shop in order to complete the sequence of Events in this Tale. The Ocarina is a necessity if you wish to train your Dog to ‘search’ for items, including Power Berries.
N.B. Give both positive and negative Responses in the Harvest Goddess Quiz to gain 15 FP with Aurelia on the 1st day of the game.
16 Summer – 20 Summer:
6.00 a.m. – 5.59 p.m.: Martha’s Memory (Rebirth of the Harvest Goddess Festival) (Optional)
Location: Enter Crystal Bay area
Requirements: Martha must be at 10 FP or higher; Weather must be fine
18 Summer – 22 Summer
8.00 a.m. – 9.59 p.m.: Affection from a Present Event (Golden Potato Seed) (Optional)
Location: Enter Clove Villa
Other Requirements: Dia must have 46 FP or higher and must be inside Clove Villa
19 Summer – 23 Summer:
6.00 a.m. – 5.59 p.m.: Katie Participates in the Design! (Tale of the Harvest Goddess Dress)
Location: Enter the Clove Villa Area
Requirements: You must have met Katie previously; Gina must have at least 40 FP and you must have experienced the ‘Create an Outfit for the Harvest Goddess’ Event; this Event will not occur in foul weather
19 Summer – 28 Summer:
6.00 a.m. – 5.59 p.m.: The Goddess’ Happiness (Tale of the Harvest Goddess Dress)
Location: Enter the Goddess Spring area
Requirements: You must have experienced the ‘Katie Participates in the Design!’ Event; this Event requires fine weather
19 Summer – 26 Summer, 28 Summer or 3 Autumn:
10.00 a.m. – 5.59 p.m.: The Sewing Technique (Tale of the Harvest Goddess Dress)
Location: Enter Louis’ Item Shop
Requirements: You must have met Louis previously; you must have experienced ‘The Goddess’ Happiness’ Event; Event will not occur on Wednesday or Saturday
20 Summer: Fireworks Day
21 Summer: Wallace’s Birthday
24 Summer: Chester’s Birthday
26 Summer or 28 Summer or 1 Autumn:
12.00 p.m. – 4.59 p.m.: The Legendary Flute Sound Event (Tale of the Bluebird)
Location: Enter Sunny Garden Café
Requirements: You must have experienced the ‘Sound of the Flute at Mallard Lake’ Event; Aurelia must be at 30 FP or higher; you must have met both Katie and Wallace previously; Event will not occur in foul weather
6.00 a.m.: The Sacred Land (The 100 Year Old Cherry Tree, Tim’s Path) (Optional)
Location: Homestead
Requirements: Tim must have at least 30 FP; Event will not occur in foul weather
27 Summer: Race Day
29 Summer – 3 Autumn:
6.00 p.m. – 11.59 p.m.: Rudolph’s Drunken Tale: To the Next Country (The Secret Fossil) (Optional)
Location: Enter the Moon Garden Pub
Requirements: Rudolph has at least 25 FP

Autumn/Fall

1 Autumn – 5 Autumn:
6.00 a.m. – 5.59 p.m.: The Painting in the Church Basement (The Holy Masterpiece)
Location: Enter the Mallard Lake area
Requirements: You must have obtained at least 20 items from the Mine; Event will occur only if the Weather is fine
N.B. This is the first Mandatory Event and indeed, the first Event in The Holy Masterpiece Story
2 Autumn - 6 Autumn:
6.00 a.m. What is Written on the Treasure Map? Event (Tale of the Golden Potato Seed)
Location: Homestead
Requirements: Dia has 61 FP or higher and you have met Tim previously
6.00 a.m. A Brief Parting (The 100 Year Old Cherry Tree, Parsley’s Path*) (Optional)
Location: Homestead
Requirements: Parsley must have at least +30 FP
*The 100 Year Old Cherry Tree has two separate paths in terms of Events. Tim is the protagonist in one path, while Parsley is the central character in the other. You only can experience ONE Path of Events in this Story after you experience the first mandatory Event, which is ‘Searching for the One Hundred Year Old Cherry Tree’.
6.00 a.m. The Running Shadow (Tale of the Endangered Weasel)
Location: Homestead
Requirements: You must have experienced the Taking Care of Endangered Animals Event, Gwen must be at 15 FP or higher, you must have at least 50 FP with an Animal other than your Dog; Event will not occur in foul weather.
2 Autumn: Louis’ Birthday
4 Autumn – 12 Autumn:
6.00 a.m. – 5.59 p.m.: Dia’s Jealousy (Tale of the Harvest Goddess Dress)
Location: Enter the Clove Villa area
Requirements: You must have met Joe previously; Gina must be at 70 FP or higher; you must have experienced ‘The Sewing Technique’ Event; this Event will not occur in foul weather
4 Autumn – 13 Autumn:
6.00 a.m. – 5.59 p.m.: Giving the Thread to the Goddess (Tale of the Harvest Goddess Dress)
Location; Enter the Goddess Spring area
Requirements: You must have experienced ‘Dia’s Jealousy’ and must be carrying the Silk Thread; weather must be fine
5 Autumn: Aurelia’s Birthday
7 Autumn – 11 Autumn:
6.00 a.m. – 5.59 p.m. Lyla’s Anxiety Event (Blue Mist and Azure Swallowtails)(Optional)
Location: Enter the Goddess Spring area
Other Requirements: You must have experienced ‘The Withered Blue Mist’ Event and Lyla must have 50 FP or higher; this Event will not occur in foul Weather.
6.00 a.m. – 5.59 p.m. The Ocarina Challenge Event (Tale of the Blue Bird)
Location: Enter the Mallard Lake area
Other Requirements: You must have experienced ‘The Legendary Flute Sound’ Event; Aurelia must be at least 40FP; you must have your own Ocarina; Event will not occur in foul weather
8 Autumn – 11 Autumn, 13 Autumn or 15-16 Autumn
6.00 a.m. – 5.59 p.m.: The Mysterious Blue Bird
Location: Enter Woody’s Carpentry area
Other Requirements: You must have experienced ‘The Ocarina Challenge’ Event and you must have met Gwen previously; Event will not occur in foul weather.
11 Autumn – 15 Autumn:
8.00 a.m. – 5.59 p.m.: The Road to the Sacred Land Event (Golden Potato Seed) (Optional)
Location: Enter Woody’s Carpentry area
Other Requirements: Will not occur in foul Weather; you must have met Woody prior to this and Woody must be in the area
12 Autumn: Tim’s Birthday
13 Autumn – 17 Autumn:
6.00 p.m. – 11.59 p.m.: The Kindness of the People of Leaf Valley (The Secret Fossil) (Optional)
Location: Enter the Moon Garden Pub
Requirements: Rudolph is at 30 FP or higher
16 Autumn – 20 Autumn:
6.00 a.m.: Secret Tip: Fossil in the Mine (The 100 Year Old Cherry Tree, Tim’s Path) (Optional)
Location: Homestead
Requirements: Time must have at least 40 FP; Event will not occur in foul weather
6.00 a.m.: Seven-Colour Cloth Complete! (Tale of the Harvest Goddess Dress)
Location: Homestead
Requirements: You must have experienced ‘Giving the Thread to the Goddess’ Event and Gina must have at least 80 FP; weather must be fine
16 Autumn – 24 Autumn:
8.00 a.m. – 9.59 p.m.: Taking the Seven-Colour Cloth to Gina (Tale of the Harvest Goddess Dress)
Location: Enter Clove Villa
Requirements: You must have experienced the ‘Seven-Colour Cloth Complete!’ Event and you must be carrying the Seven-Colour Cloth; Gina must be inside the Villa
20 Autumn: Gina’s Birthday
20 Autumn – 24 Autumn:
6.00 a.m. : Check the Old Scroll at the Church! Event (Golden Potato Seed) (Optional)
Requirements: You must have experienced the ‘What is Written on the Treasure Map’ Event and Dia’s FP must be 71 or higher
25 Autumn: Race Day
26 Autumn – 27 Autumn, 29 Autumn or 1 Winter:
6.00 a.m.: Welcome Home to Leaf Valley (The 100 Year Old Cherry Tree, Parsley’s Path) (Optional)
Location: Homestead
Requirements: You must have experienced ‘A Brief Parting’ previously
Result: +10 FP increase for Parsley when you discuss his journey
26 Autumn or 28 Autumn, 3 Winter, 5 Winter or 10 Winter:
10.00 a.m. – 5.59 p.m. Parental Distress (Silver Fish) (Optional)
Location: Enter Mallard Lake Area
Requirements: Joe or Kurt must have at least 30 FP and you must have met Woody previously; Event will not occur in foul weather
28 Autumn:
6.00 a.m. An Alarming Atmosphere Event (Shoot for the Stars)
Location: Homestead
29 Autumn: Katie’s Birthday

Winter

2 Winter: Woody’s Birthday
6.00 a.m. The Mysterious Crop-Ruining Bird Event (Shoot for the Stars)
Location: Homestead
6.01 a.m. – 5.59 p.m. Drive Back the Robot Crow! (Shoot for the Stars) (Optional)
Location: Enter area of Lyla’s Florist/Louis’ Item Shops
N.B. If you defeat the Crow, +10 FP increase for Alice
3 Winter – 7 Winter:
6.00 a.m.: Discovery of the Sacred Land (Tale of the Golden Potato Seed)
Location: Homestead
Requirements: Will not occur in foul Weather; you must have experienced the ‘What is Written on the Treasure Map? Event, you must have sold at least 16 Crops (excluding Mist Bloom) and Dia’s FP must be 81 or higher
12.00 p.m. to 4.59 p.m.: Legend of the Blue Bird Event (Tale of the Blue Bird)
Location: Enter the Sunny Garden Café
Other Requirements: You must have experienced ‘The Mysterious Blue Bird’ Event; Aurelia must have 50 FP or higher
3 Winter – 8 Winter:
6.00 a.m.: The Mysterious Shadow’s Identity (Tale of the Endangered Weasel)
Location: Homestead
Requirements: Gwen must have 30 FP or higher; Event will not occur in foul weather
4 Winter – 29 Winter
8.00 a.m. – 5.59 p.m.: Mysterious Seeds in the Sacred Land (Tale of the Golden Potato Seed)
Location: Enter the Sacred Land area
Other Requirements: You must have experienced the ‘Discovery of the Sacred Land’ Event (obviously!), have sold 20 or more Crops (excluding Mist Bloom) and have 9 Crops ready for Harvest in 9 squares in the Sacred Land Plot.
5 Winter – 29 Winter
11.00 a.m. – 5.59 p.m. : Dia Perseveres Event (Golden Potato Seed) (Optional)
Location: Enter the Sacred Land area
Other Requirements: You must have experienced the ‘Mysterious Seeds in the Sacred Land’ Event, Dia must have 86 FP or higher and she must be in the Sacred Land area
N.B. Note that this Event must occur within three days of the ‘Mysterious Seeds’ Event, but if you experience the ‘Mysterious Seed’ Event on the 28th or 29th, you can experience this Event on 1 Spring or 2 Spring of the 2nd Year.
6 Winter:
6.00 a.m. Louis’ Achievement Event (Shoot for the Stars) (Optional)
Location: Homestead
Requirements: This Event only occurs if you fail to experience ‘Drive Back the Robot Crow!’ or if you fail to defeat the Robot Crow
6 Winter – 10 Winter:
6.00 a.m.: Searching for the Hundred Year Old Cherry Tree (The Hundred Year Old Cherry Tree, Parsley’s Path)
Location: Homestead
Requirements: Parsley must be at 50 FP or higher and Tim must have a lower FP than Parsley; you cannot have experienced ‘Secret Tip: The Hundred Year Old Cherry Tree, Tim’s Path); this Event will not occur in foul weather.
N.B. This is the first Mandatory Event in Parsley’s Path in this Story.
6.00 a.m.: Secret Tip: The Hundred Year Old Cherry Tree (The Hundred Year Old Cherry Tree, Tim’s Path)
Location: Homestead
Requirements: Tim must be at 50 HP or higher and Parsley must have a lower FP than Tim. You must have not have experienced the ‘Searching for the Hundred Year Old Cherry Tree’ Event; this Event will not occur in foul weather
N.B. This is the first Mandatory Event in Tim’s Path in this Story
6 Winter – 9 Winter, 11 Winter, 13 – 16 Winter or 18 Winter
6.00 a.m. – 5.59 p.m.: Gather Lumber! (The Hundred Year Old Cherry Tree)
Location: Enter Woody’s Carpentry area
Requirements: You must have met Woody previously and have experienced either Tim’s Event of ‘Secret Tip: Hundred Year Old Cherry Tree’ or Parsley’s Event, ‘Searching for the Hundred Year Old Cherry Tree; will not occur in foul weather
N.B. This Mandatory Event will occur on BOTH Tim’s and Parsley’s Paths
7 Winter – 20 Winter:
6.00 a.m. – 5.59 p.m.: The Hundred Year Old Cherry Tree: The Investigation Begins
Location: Enter the Sunny Garden Café area
Requirements: You must have experienced the ‘Gather Lumber!’ Event at least one day prior to this
N.B. This Mandatory Event occurs both on Parsley’s and Tim’s Paths
8 Winter – 29 Winter: The Sprouts Appear! Event (Golden Potato Seed) (Optional)
Location: Enter the Sacred Land area
Other Requirements: You must have experienced ‘Mysterious Seeds’ Event and ‘Dia Perseveres’ Event, Dia must have 91FP or higher and must be in the Sacred Land area
N.B. If you experience the ‘Mysterious Seed’ Event and ‘Dia Perseveres’ Event late in Winter, although this Event must occur within four days of the previous Event, it can occur from 1 Spring - 7 Spring of the 2nd Year.
9 Winter: Dia’s Birthday
10 Winter: Kurt’s Birthday
11 Winter – 13 Winter: The Fruit of Fortune (Tale of the Golden Potato Seed)
Location: Homestead
Other Requirements: You must have experienced ‘The Mysterious Seeds’ Event, sold more than 29 Crops (excluding Mist Bloom), have met both Woody and Parsley previously and have Dia at 95 FP or higher.
N.B. If you experienced the prior Events in this Sequence near the end of Winter, this Event can occur in the 2nd Year between 1 Spring – 4 Spring (5 days after the previous Event) or between 6 Spring – 10 Spring (7 days after the previous Event) at the latest.
THESE ARE THE LAST REQUIREMENTS FOR THE SUCCESSFUL COMPLETION OF THE TALE OF THE GOLDEN POTATO SEEDS.
Note that a final mandatory Event will occur between 2 Summer – 6 Summer in the 2nd Year when you leave your Farmhouse but by experiencing the ‘Fruit of Fortune’ Event, you have succeeded in the Quest to save the Land.
14 Winter:
6.00 a.m. Sold to the Mine Event
Results: Part-Time Work no longer available at the Dig Site until 24 Winter
15 Winter – 19 Winter:
6.00 a.m.: Where the Fossil is Hidden (The Secret Fossil)
Location: Homestead
Requirements: You have obtained at least 25 items from the Mine, excluding Mineral Crystals
N.B. This is the first Mandatory Event in ‘The Secret Fossil’ Story
20 Winter:
6.00 a.m. The Mechanical Mole in the Mine Event (Shoot for the Stars)
Location: Homestead
6.01 a.m. – 5.59 p.m. Drive Back the Mechanical Mole Event (Shoot for the Stars) (Optional)
Location: Enter the Dig Site
Results: If you defeat the Mechanical Mole, +10 FP to Alice, you unlock the Mechanical Mole area of the Dig Site and Part-Time Work at the Dig Site will become available again on 24 Winter.
21 Winter:
6.00 a.m. Rudolph’s Protest Event (Shoot for the Stars) (Optional)
Location: Homestead
Requirements: This Event will occur only if you failed to experience the Drive Back the Mechanical Mole Event at the Mine or if you failed to defeat it.
21 Winter – 25 Winter:
6.00 a.m. – 5.59 p.m.: Save Rudolph! (The Secret Fossil)
Location: Dig Site of the Mine
Requirements: You must have experienced the ‘Where the Fossil is Hidden’ Event and Rudolph must have at least 40 FP
22 Winter or 24-27 Winter:
6.00 a.m.: To Save the Village… (Tale of the Silver Fish)
Location: Homestead
Requirements: You must have caught at least one Fish; Event will not occur in foul weather
23 Winter: Liar’s Day; Charles’ Birthday
24 Winter – 28 Winter:
6.00 a.m. – 5.59 p.m.: I Hate Winter! Event (Blue Mist and Azure Swallowtails) (Optional)
Location: Enter area of Lyla’s Florist/Louis’ Item Shops
Other Requirements: You must have experienced ‘The Withered Blue Mist’ Event, have met Louis previously and Lyla must have 60 FP or higher; Event will not occur in foul weather
25 Winter: Martha’s Birthday
25 Winter – 29 Winter:
6.00 a.m. Unveiling of the Goddess’ Clothes (Tale of the Harvest Goddess Dress)
Location: Homestead
Requirements: you must have experienced the ‘Taking the Seven-Colour Cloth to Gina’ Event and Gina must have at least 100 FP.
30 Winter: New Year’s Day Festival