Tuesday, August 25, 2009
Island of Happiness Rival Events
I have not been able to play Island of Happiness for some time now and in fact am working on preliminary guides for 'Sunshine Islands', its sequel. Island of Happiness remains the most sophisticated and complex Harvest Moon game to date, however and I only now realised that some assumptions made about the requirements for triggering Events may be incorrect.
In Island of Happiness, your character's actions affect the total population on the Island. In other words, if you bring two members of the Ranching Team to the Island, sheep will be unlocked at Mirabelle's Animal Shop. On the other side of the coin, if you fail to fish for a season and thereby ship no fish whatsoever, characters from the Fishing Team will leave.
Both Main Characters such as Eligible Girls/Bachelors and Subsidiary Characters are affected by your character's activities throughout the game. Players, including myself, who were unable to trigger the final Rival Heart Event between a couple initially performed a specific activity associated with the characters and then were able to trigger the Event. In other words, after I spent a fair amount of time fishing, the final Rival Event between Denny and Lanna triggered.
Today, a player left a comment asking how many fish had to be caught before the final Rival Event between Lanna and Denny would trigger. This is what caused me to reassess the entire basis of Island of Happiness. It may be the total number of Subsidiary Characters in a specific team who are present on the island at a given time that is the determinant rather than the activity (fishing, mining, etc.) per se where the requirement for any Rival Proposal is concerned. In other words, it is not the number of Fish that you catch but the number of members of the Fishing Team who are on the Island that is significant.
In like fashion, the puzzle relating to the actual requirement to trigger Elliot's Purple Heart Event could be solved using the same reasoning. In desperation, hunting for a hidden trigger for the Event, rather absurd theories about a requirement that a player ship 200 Crops from Taro's shipping bin arose but were disproven by players who were able to experience the Event without ever shipping a single Crop from Taro's bin. I expect that the requirement for his Purple Heart Event, apart from having the specified Heart Level, actually is based on the number of Farming Team Members who are on the Island. I suspect that, if you have not brought any of the Farming Team members to the Island you will not be able to experience his Purple Heart Event even if he is at Blue Heart level.
Another situation that shows the complexity of the game involves the Ranch products in Island of Happiness. The appearance of members of the Ranching Team is based on the number of Ranch products that your character makes. Initially, I believed that the products had to be made in the appropriate Makers until characters managed to bring the members of the Teams to the Island by making the same products in their Kitchen.
In fact, my Characters Guide needs to be revised to some extent based on extended gameplay experiences. It was written using an advance copy of the game.
In particular, if I am correct in assuming now that actual Events are based on the presence of a specified number of Subsidiary Team members rather than on totals of items obtained or shipped, it will simplify matters considerably.
I would be interested in hearing from other players on this topic.