Using Taro as a primary example, this video gives the basic rules of Gift-Giving in Sunshine Islands. In many respects, it may be useful to players of Island of Happiness as well, although there are differences between the two games, mainly in terms of the rewards for Gifts and increased Friendship Levels.
Characters who appear in both games do tend to have the same likes and dislikes in both. Taro is a pivotal Character in Island of Happiness as it is he who will give your Character his/her Fishing Rod. In both games, speaking to him each morning will give your Character an infallible prediction of the weather for the next day.
N.B. I usually publish the link to the actual video as soon as it is created by YouTube, but often the video has not been processed fully at that point in time. If you try to access the video and receive a message to the effect that it is 'unavailable', it simply means that YouTube has not processed it completely yet. Wait half an hour, then try again. Thanks!
Showing posts with label Taro. Show all posts
Showing posts with label Taro. Show all posts
Monday, November 2, 2009
Friday, October 16, 2009
Taro and the Fishing Rod in Island of Happiness
I know I have written about this before, but it still remains the aspect of Island of Happiness that represents a problem for the greatest number of players. As it is based on a fundamental aspect of Island of Happiness, it is worth exploring here once again.
In Island of Happiness, a character will not accept any gift from you if you have neglected him/her. Neglect in this respect means that you have not done your regular 'meeting and greeting' in the immediate past. Your level of Friendship with the individual will not protect you. Ignoring an individual who has a high level of Friendship with you can result in a refusal of your gift until you have spoken to him/her regularly again.
The number of days that your gift will be rejected is based on the length of time that you neglected the individual. If you did not speak to the individual for a couple of days, your gift may be rejected only for a single day. If, however, you neglected the individual for a week or so, it may take six consecutive days of 'meeting and greeting' that character before he/she will accept a gift from you.
This is a very interesting aspect of Island of Happiness of which every player must be aware. Many players only become aware of it, however, when they attempt to give Taro one of the Coloured Herbs/Wild Grasses that he loves and he rejects it. As Taro must be at 2 Hearts before he will give you a Fishing Rod, cultivating a relationship with him is essential.
Note that gift-giving is not the only way to raise Love and Friendship in Island of Happiness. Simply speaking to an individual will raise levels, albeit more slowly than gift-giving. In fact, my Walkthrough for Island of Happiness urges players to visit Taro's house each morning not only to speak to Taro and obtain the weather report from him but to speak to Elliot and Natalie as well in order to begin the process of raising Heart Levels. Elliot is an Eligible Bachelor if your character is a girl and Natalie is an Eligible Girl if you are playing a boy. You can raise Heart Levels to the next level by speaking to any character daily even if you never give a single gift. It will take a long time, however!
Giving Taro a Coloured Herb/Grass each day will raise his Friendship Level to 2 Hearts faster than simply speaking to him will and, because you really need a Fishing Rod as early as possible in IoH in order to make money and bring members of the Fishing Team to the Island, I advise players to make the gift of the Coloured Herb/Grass. It is not necessary, however. What IS necessary is 'meeting and greeting' him each day. As his weather predictions are totally accurate, it is a good idea to do so even if he didn't have the power to give or withhold a Fishing Rod. Knowing if a Typhoon is set to hit the Island the next day can be critical information.
The rules of Neglect are as follows: The number of days you have failed to greet a character determines the number of days that your gift will be rejected BUT six days is the maximum number of days that a character can refuse a gift. Even if you fail to speak to a character for a fortnight, he/she will refuse your gift for six days only. You do need to speak to the individual EVERY day, however, in order to 'clear the slate'. In other words, in such a case, six consecutive days of greetings are needed to persuade the character to accept a gift from you.
I always stress the importance of avoiding 'tunnel vision' in any Harvest Moon or Rune Factory game. Friendship, not money, is the backbone of success. If you grow and harvest all the crops in the world but fail to greet your fellow villagers, you will not succeed in any Harvest Moon or Rune Factory game. IoH demonstrates this by placing the Fishing Rod in Taro's hands. Many Harvest Moon games in the past have done likewise by making a Fishing Rod the one tool that cannot be purchased.
In Island of Happiness, a character will not accept any gift from you if you have neglected him/her. Neglect in this respect means that you have not done your regular 'meeting and greeting' in the immediate past. Your level of Friendship with the individual will not protect you. Ignoring an individual who has a high level of Friendship with you can result in a refusal of your gift until you have spoken to him/her regularly again.
The number of days that your gift will be rejected is based on the length of time that you neglected the individual. If you did not speak to the individual for a couple of days, your gift may be rejected only for a single day. If, however, you neglected the individual for a week or so, it may take six consecutive days of 'meeting and greeting' that character before he/she will accept a gift from you.
This is a very interesting aspect of Island of Happiness of which every player must be aware. Many players only become aware of it, however, when they attempt to give Taro one of the Coloured Herbs/Wild Grasses that he loves and he rejects it. As Taro must be at 2 Hearts before he will give you a Fishing Rod, cultivating a relationship with him is essential.
Note that gift-giving is not the only way to raise Love and Friendship in Island of Happiness. Simply speaking to an individual will raise levels, albeit more slowly than gift-giving. In fact, my Walkthrough for Island of Happiness urges players to visit Taro's house each morning not only to speak to Taro and obtain the weather report from him but to speak to Elliot and Natalie as well in order to begin the process of raising Heart Levels. Elliot is an Eligible Bachelor if your character is a girl and Natalie is an Eligible Girl if you are playing a boy. You can raise Heart Levels to the next level by speaking to any character daily even if you never give a single gift. It will take a long time, however!
Giving Taro a Coloured Herb/Grass each day will raise his Friendship Level to 2 Hearts faster than simply speaking to him will and, because you really need a Fishing Rod as early as possible in IoH in order to make money and bring members of the Fishing Team to the Island, I advise players to make the gift of the Coloured Herb/Grass. It is not necessary, however. What IS necessary is 'meeting and greeting' him each day. As his weather predictions are totally accurate, it is a good idea to do so even if he didn't have the power to give or withhold a Fishing Rod. Knowing if a Typhoon is set to hit the Island the next day can be critical information.
The rules of Neglect are as follows: The number of days you have failed to greet a character determines the number of days that your gift will be rejected BUT six days is the maximum number of days that a character can refuse a gift. Even if you fail to speak to a character for a fortnight, he/she will refuse your gift for six days only. You do need to speak to the individual EVERY day, however, in order to 'clear the slate'. In other words, in such a case, six consecutive days of greetings are needed to persuade the character to accept a gift from you.
I always stress the importance of avoiding 'tunnel vision' in any Harvest Moon or Rune Factory game. Friendship, not money, is the backbone of success. If you grow and harvest all the crops in the world but fail to greet your fellow villagers, you will not succeed in any Harvest Moon or Rune Factory game. IoH demonstrates this by placing the Fishing Rod in Taro's hands. Many Harvest Moon games in the past have done likewise by making a Fishing Rod the one tool that cannot be purchased.
Saturday, April 11, 2009
Walkthrough for Perfect IoH Game
I continue to receive so many emails about Island of Happiness that I thought I should post this Walkthrough of mine for a 'perfect game' again:
Walkthrough for Perfect Game in IoH
I wrote this Walkthrough last year and it IS included in my General Guide for Island of Happiness, but evidently there are a large number of players who have not noted its existence.
If any one is having trouble with Taro and the Fishing Rod, or obtaining the Event with Mirabelle that allows you to obtain a Dog... or ANYTHING else in the first year of the game, please read this little Walkthrough.
Walkthrough for Perfect Game in IoH
I wrote this Walkthrough last year and it IS included in my General Guide for Island of Happiness, but evidently there are a large number of players who have not noted its existence.
If any one is having trouble with Taro and the Fishing Rod, or obtaining the Event with Mirabelle that allows you to obtain a Dog... or ANYTHING else in the first year of the game, please read this little Walkthrough.
Monday, October 13, 2008
Perplexing Event Requirements in Island of Happiness
With some misgivings, I have tried to be specific in my Guides where requirements for Events and Individuals are concerned, but each time I am specific, the requirement is proven false.
For example, there have been rumours to the effect that shipping at least 200 items, possibly from the shipping bin in front of Taro's house, is a requirement for Elliot's Purple Heart Event.
This has been proven false in two ways:
1. Players who did NOT ship 200 items were able to trigger the Event when Elliot reached purple heart level; and
2. Players who SHIPPED over 200 Crops from the shipping container in front of Taro's house were UNABLE to trigger the Event after Elliot reached purple heart level. One player shipped over 300 Crops from the shipping container in front of Taro's house and had Elliot almost at blue heart without being able to trigger the event...
Something else is going on here. As Farming Degree Points are the one consistent element in the game, I am attempting to discover if this may be an actual requirement, but so far nothing has been confirmed.
There is another possibility. In most Harvest Moon games, events are limited to specific days. I really would like to know what days players have been able to experience Elliot's Purple Heart Event. Characters have different schedules on different days of the week. I was able to experience Elliot's Purple Heart Event on Monday, but not on some of the other days of the week. Perhaps there are specific days when it can't be triggered and is as simple as that.
It is very possible that Event schedules will change depending on how many areas have been unlocked in a player's game, as the schedules of most characters change accordingly. For example, with respect to the Heart Events of characters who visit the Forest or Jungle on specific days, surely this will affect the schedule of any Heart Event. One will be obliged to play many different games to be able to pinpoint precise requirements in each situation.
Specifically:
1. Schedule of any Heart Event when only East Town has been unlocked;
2. Schedule of any Heart Event when only East Town and the Forest have been unlocked;
3. Schedule of any Heart Event when East Town, Forest AND Jungle have been unlocked.
In many cases, the schedule will be the same if the character is one who does not visit the Jungle or Forest... if he/she does, however, the schedule may be altered based on the days when the character would be in these areas.
It is rather vexing, in a way. Island of Happiness is far more complex than other Harvest Moon games where unlocking options and events are concerned. When players, including myself, were unable to experience Rival Heart Events, it did appear that the events were tied to specific items and shipping: shipping ores allowed Sabrina and Vaughn's events to occur, shipping Crops allowed Elliot and Julia's to trigger, shipping fish was the trigger to unlock Denny and Lanna's Events and cooking had the same effect with respect to Pierre and Natalie's Events. Is this in fact the case or is it simply a huge coincidence?
Even the Subsidiary Characters are not unlocked in the manner in which the original strategy guides claimed: you can bring ALL Fishermen apart from one to the Island in the first Spring without much trouble.
I do believe that the Mineral Town characters are unlocked when you achieve 50% completion in terms of the Island itself but possibly this will be disproven as well. In my own games, Popuri and Karen always are the first to arrive in the first Autumn season. If any one has managed to bring Mineral Town characters to the Island sooner than this, I would be interested in the details. I do believe that all bridges must have been completed in order for the Mineral Town characters to begin to appear.
In these circumstances, a Walkthrough for the first few seasons of the game probably is most helpful to players. I have written one and it is posted both here and as part of my General Guide for IoH. It takes the player from the start of the 1st Spring through Autumn to the arrival of Mark or Chelsea in the first week of the season.
For example, there have been rumours to the effect that shipping at least 200 items, possibly from the shipping bin in front of Taro's house, is a requirement for Elliot's Purple Heart Event.
This has been proven false in two ways:
1. Players who did NOT ship 200 items were able to trigger the Event when Elliot reached purple heart level; and
2. Players who SHIPPED over 200 Crops from the shipping container in front of Taro's house were UNABLE to trigger the Event after Elliot reached purple heart level. One player shipped over 300 Crops from the shipping container in front of Taro's house and had Elliot almost at blue heart without being able to trigger the event...
Something else is going on here. As Farming Degree Points are the one consistent element in the game, I am attempting to discover if this may be an actual requirement, but so far nothing has been confirmed.
There is another possibility. In most Harvest Moon games, events are limited to specific days. I really would like to know what days players have been able to experience Elliot's Purple Heart Event. Characters have different schedules on different days of the week. I was able to experience Elliot's Purple Heart Event on Monday, but not on some of the other days of the week. Perhaps there are specific days when it can't be triggered and is as simple as that.
It is very possible that Event schedules will change depending on how many areas have been unlocked in a player's game, as the schedules of most characters change accordingly. For example, with respect to the Heart Events of characters who visit the Forest or Jungle on specific days, surely this will affect the schedule of any Heart Event. One will be obliged to play many different games to be able to pinpoint precise requirements in each situation.
Specifically:
1. Schedule of any Heart Event when only East Town has been unlocked;
2. Schedule of any Heart Event when only East Town and the Forest have been unlocked;
3. Schedule of any Heart Event when East Town, Forest AND Jungle have been unlocked.
In many cases, the schedule will be the same if the character is one who does not visit the Jungle or Forest... if he/she does, however, the schedule may be altered based on the days when the character would be in these areas.
It is rather vexing, in a way. Island of Happiness is far more complex than other Harvest Moon games where unlocking options and events are concerned. When players, including myself, were unable to experience Rival Heart Events, it did appear that the events were tied to specific items and shipping: shipping ores allowed Sabrina and Vaughn's events to occur, shipping Crops allowed Elliot and Julia's to trigger, shipping fish was the trigger to unlock Denny and Lanna's Events and cooking had the same effect with respect to Pierre and Natalie's Events. Is this in fact the case or is it simply a huge coincidence?
Even the Subsidiary Characters are not unlocked in the manner in which the original strategy guides claimed: you can bring ALL Fishermen apart from one to the Island in the first Spring without much trouble.
I do believe that the Mineral Town characters are unlocked when you achieve 50% completion in terms of the Island itself but possibly this will be disproven as well. In my own games, Popuri and Karen always are the first to arrive in the first Autumn season. If any one has managed to bring Mineral Town characters to the Island sooner than this, I would be interested in the details. I do believe that all bridges must have been completed in order for the Mineral Town characters to begin to appear.
In these circumstances, a Walkthrough for the first few seasons of the game probably is most helpful to players. I have written one and it is posted both here and as part of my General Guide for IoH. It takes the player from the start of the 1st Spring through Autumn to the arrival of Mark or Chelsea in the first week of the season.
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