Showing posts with label Mayor Thomas. Show all posts
Showing posts with label Mayor Thomas. Show all posts

Wednesday, April 28, 2010

Hero of Leaf Valley Guides



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I received my copy of 'Hero of Leaf Valley' this morning. Many thanks to Natsume! This is simply a brief announcement to the effect that work has begun on the Guides for the PSP title and that I hope to have a preliminary General Guide/Walkthrough published by IGN by noon tomorrow. It will be rather skeletal, to say the least, but will contain basic useful information.

Meanwhile, there is a part of me that wishes I could divide myself and begin a new game of 'Sunshine Islands', return to my ongoing 'Animal Parade' game and explore 'Friends of Mineral Town' again!

As a matter of fact, I am planning to make a video about Mayor Thomas, including his Events in FoMT, HM DS and the marvelous Event with Trent in Sunshine Islands. He is a bit of a shady character, as players familiar with him in different HM games know. After all, what Mayor with ANY dignity would come to your farmhouse begging for an item every year to satisfy a gambling wager???!

Which brings me to another question:

In those games where your Character has the option to beat him over the head with a farm implement, how many players chose the option to 'continue'?

The reason I mention FoMT, actually, is because I did start a new game yesterday in order to film the introductions to Thomas, Cliff, Trent, Karen and Popuri. Within the first half hour, I was drawn into the game once more, despite the knowledge that I would not have time to pursue it, especially with 'Hero' in the wings.

What a wonderful game 'Friends of Mineral Town' is, even now! They may create new systems, but the old games have enduring appeal. I look forward to a day when those old games will be available on ALL the new systems perhaps, when one will be able to download FoMT, MFoMT, HM DS, Cute DS and so on both to the Wii and to whatever descendant of the DS allows it... or even the PSP...

Which brings me to the DS Lite. I still love that system, despite the newer versions. How marvelous to be able to have Sunshine Islands, for example, in one slot and FoMT in another and to play either at will! How clever it was of Natsume to allow FoMT/MFoMT to unlock the Mineral Town characters in HM DS/Cute DS. I loved the way one could exist in two separate towns with two separate lives and yet have a crossover, as in AWL/AnWL with FoMT/MFoMT and FoMT/MFoMT with HM DS/Cute DS. The only problem with that was the demise of the systems for the games. When the GameCube was supplanted by the Wii, the option to connect to FoMT/MFoMT disappeared. You can PLAY AWL and AnWL on the Wii but how can you unlock Van's visits to Mineral Town?

That is where I hope one day that Marvelous and Natsume will create a downloadable method to unlock extras in the old games and play them on all the new systems.

Finally, it delights me to recognise that the underlying philosophy of Harvest Moon in Thomas' Introduction in FoMT continues to define every new Harvest Moon game: 'It's your farm, and you can do whatever you like.'