Showing posts with label Farm Town. Show all posts
Showing posts with label Farm Town. Show all posts

Sunday, June 20, 2010

More Reviews of Facebook Games



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Reviews of Farmville, Farm Town, Fantasy Kingdoms, Castle Age, Castle and Co, Happy Aquarium and Yoville.

Having only spent a couple of days on these games, I cannot claim to be in a position to write an expert review of ANY of them, but these are my preliminary findings.

Of all the Facebook games, the Fantasy Kingdoms farming game is the most to my liking in its concept, graphics and items. As far as actual gameplay is concerned, however, it seemed that I ran out of energy sooner and with less accomplished than I did in comparable games such as Farmville and Farm Town. Unless I can obtain more 'mana' points, I will have to judge Farmville and Farm Town as better games. However, wonderful a concept or however diverse the items, if you cannot do anything in the game, it's all rather pointless. In fact, there are ways to 'earn' Mana if you can help your neighbours and if friends send you gifts. Unlike both Farmville and Farm Town, there is no limit on the number of items that a friend can send in a day. At least half if not more of these 'free gift' items are Trees that can be harvested.

I daresay Fantasy Kingdoms has not been as successful commercially yet as a game like Farmville as it appears to be a fairly new game by a smaller firm. The graphics are absolutely stunning and the concept of the game is fantasy-based with a mixture of real magical herbs, trees and crops and clever fantasy magic crops. Many of the medicinal herbs resemble their real counterparts but some of them are graphic 'puns' on the names. For example, Sunflowers when growing are beautiful sunlamps and Fish Tail Ferns appear with fish tails. There are other clever fantasy crops such as Eye of Newt that actually grows into a tall plant with an 'eye' as its flower. The game was out of service for a couple of hours at one point, but users were given 900 Mana points in compensation. A nice touch considering the fact that the game is absolutely free.

Although I initially liked Farm Town better than Farmville, I now have revised my opinion. Although you can acquire Ranch Animals in Farm Town at the very start, you cannot obtain any products from them evidently unless you build the appropriate housing for them. At the start, I was given a sheep and a pig. I did not want the pig, but was unable to sell him until I reached a specific level in the game. The best part of reaching that level was selling the useless pig! I still ike the fact that items sent as gifts in Farm Town can be traded for any item on the gift page that you have unlocked.

One of the problems with many of these games is the fact that you really cannot explore them properly unless you have 'friends' or 'neighbours'. The best exploitations are possible only when you have neighbours to visit, help and with whom to exchange gifts. I suppose that as Facebook itself is geared towards global community interactions, it makes sense that the games would focus on this goal.

Farmville became far more interesting when I raised my levels a little and obtained the ability to visit neighbours' farms and feed their chickens. There are 'Mystery Eggs' that you can obtain in this fashion. A Mystery Egg can hatch into a rare Chicken that you may not be able to afford to buy... It can hatch into XP points or other things as well, but I really was rather thrilled when one hatched into a Black Chicken.

I have not discovered precisely what it means to harvest an Animal such as a Cat and indeed was very reluctant to acquire a Cat at first because I was worried about the 'harvest' potential. As other Animals when 'harvested' continue to live happily on the farm, however, I am confident now that I won't be expected to slaughter my Cat when the 'ready' period arrives... What does one harvest from a Cat? Perhaps it is Kittens... Harvests tend to take the form of experience points so that may be the actual extent of it.

I am playing only one combat game in the form of Castle Age. Castle Age is fueled by LoTR concepts and has beautiful illustrations, but I suspect that the size of a player's army does matter and that requires that one recruit Facebook 'friends'. I rather dislike that idea. If some one wishes to participate, well and good, but I don't wish to push people into it. In Castle Age, Stamina and Energy are replenished in time...

Today, I read some FAQS about Castle Age, after making a rather negative discovery about myself and my ability to be corrupted into preying upon those weaker than myself. Many of the elements in gaming that I personally dislike are part of the Castle Age game. Although the Quests are well-written and illustrated, that is only a small part of the game. What you are supposed to do is to sally forth to duel against or raid other players, taking their money and becoming stronger by defeating them. When you are urged to go to Battle, you are shown a list of other players within a certain range of your own Level. You then can choose either to duel or invade.

A player of comparable level but with a large army probably will defeat you if you should challenge him/her. The players you can defeat in order to earn your daily allotment of points are those who are of slightly lower level with small armies or no army at all. It made me feel like a crass bully boy when I began to pick off the weaker players on the list in order to gain experience and higher levels. I did not like it very much.

The most powerful incentive the game offers is that you should increase the size of your own army by sending out invitations to your 'friends' or contacts. To me, this smacks of spamming your friends and contacts. When I explored the online FAQS for Castle Age, I discovered some one had written a strategy guide on how do ensnare the largest distribution list possible for your invitations to this game.

Whenever you are involved in a combat situation, victory usually brings money in the form of some of your opponent's cash and defeat means that your opponent bears off some of your cash as his/her spoils. The game offers a method of concealing your Cash by banking it for 10% of the total. If some one challenges and defeats you, therefore, that individual will gain $0 instead of making off with the carefully hoarded savings you had intended to use to purchase some decent armour. I then realised that the money I had 'won' from opponents probably was their life savings or a goodly portion thereof. I really was not terribly proud of myself...

Although I love edged weapons and combat has its appeal, I really do prefer games that are not competitive. The Fantasy Kingdom and Farmville games, although not as detailed or profound as any Harvest Moon or Rune Factory game, nonetheless appear to be based on the idea of helping your friends by fertilising their fields, chasing off pests and sending them gifts.

Castle and Co. is another game I have explored. It has Candyland-style graphics and obviously targets young children to some extent. The basis of the game, however, is feudalism, precursor of capitalism. You are the lord or lady of the land and you build workshops so that the peasants can labour for you. Your job is simply to cheer them on. You never dirty your own hands by tilling the soil, chopping lumber, foraging or mining. Upgrading your workshops allows more of your people to work for you. Your workshops make money for you and you plough that money back into the workshops by upgrading them. One clue that this game was created not entirely for young children is the fact that you can build an 'Aleshop'!

Happy Aquarium is somewhat similar to Fish Tycoon which I loved, but Happy Aquarium differs in that it includes many mini-games where you lead one of your fish to find treasure in a time-limited hunt or through an obstacle course.

Yoville is the final game on my list. It is somewhat similar to The Sims in that your Character must find work and socialise with other Characters in order to succeed. Your avatar can chat with other avatars in public venues or offer games of tic-tac-toe to virtual strangers, but that is subordinate to the task of visiting your neighbours and working regularly at your jobs. Here, as in many of the games, the number of neighbours that you obtain is critical to your success in life. Without neighbours, you will not be promoted at work. Rather unfair, but there it is. At first, I absolutely HATED the Yoville game. A friend of mine sent me a gift of a Silver Chest in response to my gift of the same item. I then found I could not open it without a Silver Key. Purchase of a Silver Key was beyond my means or desire... Later, I discovered that a Silver Key can be sent as a free gift by a friend or neighbour, so it is not as diabolical as it first appeared.

In all of these games, you can post special discoveries or achievements on your Wall, allowing other players to glean rewards, adopt interesting animals or obtain items... but I find it rather embarrassing to post a veritable deluge of game announcements, making it appear as though my entire life is devoted to Facebook games!

What is lacking in these farming simulation games, of course, are the solid Characters and dialogues that are so much a part of any Harvest Moon or Rune Factory game. If you invite Friends to become Neighbours, you could argue that they are the 'Characters' in these games, but most of the actions appear to be generated automatically even between neighbours.

None of these games can compare with Harvest Moon or Rune Factory but they can be addictive and they provide a clever bit of marketing strategy for all the advertisers who utilise Facebook. What they do is force you to log into Facebook for a start in order to harvest Crops that are ripe in a farming game or conceal the gold you have gained from the passage of time in a combat game. Once you have logged into Facebook, the battle for your time and attention is half-won... Yes, Facebook is a 'Community' and some of your real friends may be part of your Network there, but it still has the ability to waste hours of your time. That having been said, would any one like to sign up to enroll in Freyashawk's Army? (Just joking!)

Later: I have created a little page for a Fantasy Kingdoms mini-guide. You will find the link on the right side of this page.

Saturday, June 19, 2010

Time Out for Facebook Games




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I first registered on Facebook in order to be able to view family photographs posted by a very good Harvest Moon friend. I confess I do not spend much time on Facebook, although I neglect to 'log out', causing people to believe that I am hovering there somewhere in the ethernet.

When I first arrived there, my friend sent me all sorts of invitations and virtual items. I didn't have a clue as to what was going on and sadly did not respond in any way. It was only yesterday, having seen a number of postings by different people about places like 'Farmville' and 'Farm Town' as well as some sort of Cooking game that I decided to investigate personally.

I therefore accepted the very old invitation by my Harvest Moon friend and attempted to claim the old 'gifts' she had sent... I downloaded a game bar for Farmville that does not work and cluttered up my browser with all sorts of Zynga 'apps'. So this is the world of apps that is advertised endlessly... Is it worthwhile to interact with them?

The answer, if one were to weigh REAL games like Harvest Moon, Rune Factory and The Sims, in a balance with these 'apps' would be 'No.' They are simplistic and lack any of the depth, humour or philosophy that is so much a part of the games I like to play. Incidentally, I explored a combat RPG called Castle Age at the same time, seduced by the rather lovely graphics.

I suppose, however, that these 'apps' are not intended to be compared to real games at all. They are not designed for uninterrupted concentrated gameplay. They are little time-fillers, a way to amuse and entertain oneself while one is multi-tasking on Facebook, having conversations with Facebook friends, 'creeping' on people or otherwise whiling away a lifetime online without really accomplishing anything. Places like Farmville and Farm Town give one a sense of DOING something at least, by harvesting crops and earning coins, even if there is no real depth to the experience.

All these games are free, by the way, but the entire purpose, disguised beneath cute graphics and offers designed in the spirit of universal friendship, is ADVERTISING. Furthermore, although there is no overt negative motivation on the part of the creators of these games, they are designed to give access to the players' personal information and details. I do not share my information on Facebook to any one apart from my friends, but Zynga immediately demanded access and received it as there is no alternative if you wish to gain access to the games they produce.

Basically, they ask you to promote their games by sending 'free gifts' to your friends, thereby introducing them to the game. There is nothing nefarious here, but it is marketing dressed up as gaming. You begin any game with a few assets and the ability to earn coins by playing the game, whether it is a matter of growing crops (Farmville or Farm Town) or working in a factory (Yoville) or embarking on Quests and fighting enemies (Castle Age). HOWEVER... if you are seduced by the superior goods that cost far more than you could hope to earn in the near future, you are offered an opportunity to purchase MORE 'Cash and Coins' with your REAL money, whether through PayPal or credit card transaction. Apart from this direct exchange of real currency for fake currency, there are a host of advertising offers from diverse companies, from Discover to Shoe Emporiums and Survey Groups, promising you game currency if you apply for a credit card, buy footwear or sign up to participate in surveys. Is this any worse than the adverts that clutter up the internet, forcing their way into your consciousness whenever you compose an email, perform a search or visit YouTube? I daresay it isn't and at least it is fun.

The interesting part of these games, to me, is the way they promote the entire concept of Facebook by giving you the opportunity to interact with your 'friends' on Facebook in a myriad of different settings. In other words, your friends can become your neighbours in Farmville, part of your army in Castle Age or neighbours and co-workers at the local factory in Yoville. Some of the interaction is generated by the game itself. Your 'friends' actually may not be online when they ask for assistance in raking leaves or frightening crows on their farms. It does give you the illusion that you are part of a community, however, and this may be comforting to individuals who live in real isolation or have few chances to socialise in the real world.

I never had much free time to spend on Facebook and I very much doubt if I will have time to work on my farms in Farmville or Farm Town or perform many Quests in Castle Age. I expect I have but skimmed the surface of these games and that there are more delights in store for a player who actually devotes many weeks to them. I certainly will try to visit my holdings in the Zynga universe from time to time to see how the games unfold, but I can't imagine that I will be doing so on a daily basis.

So far, of all the games I have explored, I liked Farm Town the best initially because you could plant crops and Trees and have both ranch animals and pets without being forced to use any 'real' money to invest in the enterprise. You evidently can purchase fishing locations as well in the form of ponds, rivers or beaches. If you receive a gift from a friend that you do not like, moreover, you can trade it for another one. With the fishing option, at first glance, it appeared to resemble Harvest Moon therefore more than Farmville, but in fact, I only have scratched the surface of Farmville. With respect to Farm Town, I don't like the look of my avatar much and the graphics in general are fairly simplistic, but any one who played early Harvest Moon games knows that satisfying gameplay is far more important than graphics. The incredible graphics that now grace any Harvest Moon or Rune Factory game are simply the icing on the cake.

Actually, people who are experts at Farm Town have utilised the rather simple graphics in some incredibly creative ways. One farmer created his farm in the form of a turtle and another created the figure of a dragon in his.

Although the graphics in Castle Age are lovely, they are static rather than interactive, like illustrations in a picturebook. The game really appears to be designed for multi-player action, something that never works well for me, because I really do not have the time for it. You can duel against other players or work with them to fight boss enemies... My problem with this particular game is the fact that any Quest or duel takes energy and you then have to wait for the gauges to refill. Again, though, it is a game to play while multitasking, not intended to occupy your attention fully.

I actually played a couple of computer games that are somewhat similar to these Zynga games, although they had more fully-defined goals. One was Virtual Villagers and the other was Fish Tycoon. I enjoyed both very much and. They worked in real time as do the Zynga games and of the two, I liked the Fish Tycoon best as it allowed you to create a magnificent aquarium on your desktop. Both games required some effort and concentration, however, as death was an element in each. You needed to keep your Villagers and Fish healthy and happy. The Fish Tycoon ultimately was released on the DS platform but I never had time to play that version. One of the reasons I liked the game in the first place was the fact that it could be on the desktop of my computer, giving me joy as I worked.