Showing posts with label Dorothy. Show all posts
Showing posts with label Dorothy. Show all posts

Wednesday, November 19, 2008

Dorothy's Moment of Truth




It is typical of the attention to details that goes into any Harvest Moon game that the Wedding Events of your character will differ slightly for each Eligible Girl.
After the marriage vows have been pronounced, every character will come forward to congratulate the happy couple. Some will speak to both parties to the marriage, while some will speak either to you or to the blushing bridge. Every marriage brings different responses from the townspeople.

Dorothy's Wedding is unique for another reason, however. It is the first time that you will be able to see her face in all of its exquisite beauty. She is truly a rare beauty and this fact makes her journey from desperate shyness into the light even more poignant.

She will show her face first when she makes her vow by stating, 'I do.' She shows her face for the second time when your character promises to make her happy, after receiving the good wishes of every other character.

After the wedding, when your wife speaks to you for the first time at home, Dorothy once more will hide her face beneath her cowl. Were this a society where women covered their heads, her dress code would not be unusual, but no other woman conceals her beauty in Alvarna. Like Alicia's tall pointed 'witch's hat', though, Dorothy's hood is an integral part of her persona and it is the differences between each individual that make the exploration of characters in Harvest Moon so satisfying.

For those players who may wonder what would occur if your character chooses the 'other option' at the point where you can make your proposal, here is the result:

After giving Dorothy the Blessing Pendant, you will have the opportunity to ask her to marry you. Dorothy has complained that she feels weak almost to the point of fainting whenever she is in your presence. You tell her that, as her condition appears 'incurable', you may have a solution. Your choices are:

... will you marry me?'
... try holding your breath.'

If you choose the latter, Dorothy will protest that she believes she actually would pass out if she were to hold her breath and then returns the Blessing Pendant to you.

Her heart level will remain at 10 afterwards, giving you the chance to reconsider your response...

There are more dramatic 'second chances' in Rune Factory 2 where Marriage is concerned. In one of Cecilia's Request Events, she will confide that Jake has proposed marriage. You then have the option to tell her not to marry your Rival. Whatever response you choose in this Event, Cecilia will NOT marry Jake at this point in the game. She will not marry you either as the Request will occur when she is not at sufficient Heart Level to accept any proposal from you.

When you have an Eligible Girl at 10 Hearts but do not propose to her and this situation continues for a certain length of time, your Rival finally will take matters into his own hands and ask the girl to marry HIM. As with any Wedding in Rune Factory 2, the marriage ceremony will occur at the Church.

If you suddenly realise that you want the girl for yourself, you then will have one final chance to make your intentions known. You can steal the bride from your Rival at the 11th hour!

In all fairness to the Rival, though, it is YOU whom the girl loves if she is at maximum heart level. She only accepts the proposal from your Rival because she has lost all hope that you ever will ask her to marry you...

As in other Harvest Moon games, the Rival cannot marry the girl until the you have had adequate time to court her yourself. This gives you the 'edge' where Courtship is concerned.

The difference here is that Rival Marriages will occur according to a pre-ordained schedule. The earliest will occur in the second year and the last in Winter of the fourth. The actual schedule of each Rival Wedding is included in my Courtship and Marriage Guide now but I will state here and now that Cecilia is the first to capitulate in the Summer of the 2nd Year.

Finally, I consider the existence of this option one more reason to avoid too much haste when you are playing the 1st Generation game. It is a rich and satisfying game in its own right and players who move too quickly into the next generation will cheat themselves considerably where experience of Events is concerned.

Dorothy's Proposal and Wedding Event

Finally, fans of Dorothy in Rune Factory 2 will have an opportunity to catch a glimpse of her face when she marries your character in the Church. She is truly exquisite.


Here are the Proposal and Wedding Events:



After the wedding, she returns to her usual demure style of clothing and wears the hood even at home with her new spouse.

You must have experienced Gordon's Request to obtain the Blessing Pendant and have Dorothy at 10 Hearts before you can make a successful marriage proposal to her.

Sunday, November 16, 2008

Dorothy's Request at 9 Hearts

I documented the following Event with Dorothy in great detail for all her fans. Like Yue's Request for a Date at 9 Hearts, the 'Date' with Dorothy consists mainly of an Interview, a series of questions and responses. You have the opportunity to choose the questions you wish to ask, as well as the chance to choose different responses to her questions.

The 'best' results are given first, but I have included all possible results after that as each provides a few details about Dorothy herself.

As I have stated in other posts that deal with Romantic Request Events, I really do not think that the response you give affects heart level. It certainly does not have any substantial effect. It is by accepting the Request and satisfying it that you increase the Heart level of the individual. When I give the 'best' responses, therefore, they simply are the responses that please the girl the most, but you can give any response you like and still move forward in the Courtship.


As in your date with Yue, there is a moment when you may become very excited, thinking that you are about to experience something new. In Yue's case, it was the chance to travel to a new location. In Dorothy's case, it is the chance to see her face!

I will not spoil the surprise here, though. All will be revealed in the Event itself:



This Event leads to a new Request on the Bulletin Board from Gordon.

Monday, November 10, 2008

Dorothy's Courtship Event: Chocolate Cookies

As I have become more aware of the popularity of Dorothy, I have made a little video of one of her courtship Events in Rune Factory 2. You will find 'Heart Events' in Rune Factory 2 to be quite different from those in other Harvest Moon games. Often when you have a choice of responses, the one you choose will not affect the girl's heart level, even if it appears to be a 'negative' response.

'Heart Events' are experienced when you accept Requests from the Eligible Girls. In this event, Dorothy requests that you meet her to try her Chocolate Cookies. In the course of the event, you have a choice to pronounce the Cookies either to be 'good' or 'awful'. It is by accepting and completing the Requesty that the girl's heart level is raised. Even if you tell Dorothy her baking is 'awful', you will not lose any affection with her. In fact, this response leads to a very amusing result, one that may be more interesting than that experienced if you make the 'positive' response.

The video shows both results.

Sunday, November 9, 2008

Fishing Contest in Rune Factory 2




This post is devoted to the Fishing Contest in Rune Factory 2 in the first year of the 1st Generation of the game. I'd like to make a point here as well, based on a comment by a reader. The reader wondered if any detailed exploration of characters in the 1st Generation game would be a waste of time and energy, based on the fact that most of the real plot of the game occurs in the 2nd Generation.

Even I, who revel in exploriation of characters in any Harvest Moon game, had decided to move more quickly than usual through the 1st Generation only because Rune Factory 2 is scheduled for release in about a week and I wanted to have some preliminary facts about the 2nd Generation game in my Guides by then.

Well, I cannot do it. The dialogues are too good to pass by. As I have declared on many occasions, the genius of Harvest Moon is found in the details. 20 hours is far too little time to spend on the 1st Generation of Rune Factory 2.

I believe that every sort of player should be fulfilled by the upcoming Rune Factory 2, Fantasy Harvest Moon game. Those who enjoy a classical RPG may be more excited by the 2nd Generation 2 game than by the 1st, but there is action in the 1st Generation. Information gained in the first half of the game, moreover, will be useful later.

On never should be too impatient in Harvest Moon. So much can be missed or lost through impatience. In any Harvest Moonb game, marrying too quickly will preclude you from experiencing events with other eligible partners. It is best to enjoy each day and to be satisfied with life, even if the future promises more excitement.

It was in order to demonstrate the rich variety of the 1st Generation game that I made the following video of the Fishing Contest. You will find romance and humour in the interactions of the characters. Often, you need to speak to an individual twice in order to trigger all possible responses. In Rune Factory 2, dialogues that include more than two characters often occur when you prompt the second interaction.
There are many of these 'mini-events' at every point in the 1st Generation game.

Those who love Dorothy and Barrett will find that they are major participants in the Fishing Contest. Those who share my own fondness for Max will be delighted by his dialogues on the day of the Festival.



I have to admit that, not knowing what to expect at the Festival, I had saved the rarest, largest and highest level fish in anticipation of the event. It was a wasted effort: the 1st Year Contest featured the Sardine, a variety of fish I had shipped always as one that was fairly common and easy to catch.

When I entered a Sardine of 14 cm., I expected to lose and did. When I entered a 16 cm. Sardine, I was a bit surprised to achieve only the same 'honourable mention' as I would have had for the smallest fish. At 18cm., however, the Sardine I entered actually WON 1st Place! Given my previous test entries, I had expected only 2nd place at best.

My strategy of saving my best fish in advance of the Festival day would have been sound if only I had saved a Sardine. I now will replay the day one more time to see if I win again with an 18cm. Sardine (provided I catch another) or if the result can change randomly.

In the Eating Contest, for example, I had the same stats twice but obtained different results each time from that.

In fact, as is the case with most Festivals in Rune Factory 2, residents will talk about the Event when you speak to them on the previous day. It is on the day before the Festival that Yue will tell you that winning the Contest 'probably comes mostly down to luck, anyway. You should give it a try.'

That leads me to suspect that the results are partially random, although I'd be very much surprised if a small fish would beat Dorothy or Barrett's entires in any situation.

I had gone through the Fishing Festival a couple of times to test different results and to make the little video about it. It was only when I played through the game properly though that I obtained a choice bit of dialogue from Natalie.

On the day before the Festival, she told me: 'Tomorrow is the Fishing Contest. I still remember the year when Douglas got a hook in his backside. Gordon swore it was an accident…'

Is it vital? No. Will it change anything in the game? No. Despite all that, I wouldn't have missed it for the world. It is this sort of detail that keeps me enchanted with Harvest Moon.

Saturday, November 8, 2008

Dorothy and Fern in Rune Factory 2






Dorothy appears to be one of the most popular characters in Rune Factory 2 with players of both genders. Her relationship with her doll 'Fern' is the subject of many amusing dialogues.

In fact, one of Dorothy's first Requests involves Fern.

Dorothy: I think Fern… has got a fever… So… I need a WOOLY FURBALL from a Wooly…
Me: Fern? That doll of yours, Dorothy?
Dorothy: Y-Yes… She’s got… a fever… So…
Me: Ah! Maybe… the cotton inside the doll is rubbing together, creating friction and heat…?
Dorothy: …
Me: (with many tears) I’m sorry, you didn’t want to hear that sort of analysis, did you? So I just have to defeat a Wooly and get the WOOLY FURBALL it drops?
Dorothy: Th-That’s right… Thank you. Ah, the Wooly Monsters appear in Trieste Forest at night, so I hear… I… do hate to ask, but… Please, get me a Wooly FURBALL… Thank you….

When you give her the Wooly Furball:
Dorothy: Thank you. Now Fern can get better. I-Isn’t that good news, Fern? Th-Thank Freyr too, okay?
Fern says… thank you too. This is… j-just a little something. You got: GREENIFIER!
Dorothy: I hope it helps you out in the fields… I’ve … I’ve got some wood here, too… Please, i-if you can use it…
You got 100 pieces of wood!

In another Request, Dorothy declares she wishes to talk to you but when you speak to her, she will ask you to discuss matters with Fern instead.


Dorothy: Fern… wants to… talk to you, Freyr…
Freyr: T-Talk to me…? Um, okay. Uhh… how exactly do I talk to her?
Dorothy: Ah… I’ll tell you what she says… So please… talk to her… Fern is saying… h-hello…
Me: Hello, Fern. Hello to you too, Dorothy.
Dorothy: Ah… Fern wants to talk to you… Or rather, ask a question… Would you … answer her…?
Me: Yeah, no problem.
Dorothy: … Tell me, Freyr, what do you think is the principle that guides your actions? That’s her question.
Me: So, uhh… what’s the principle I live by…? (Is she testing my values…?)

My choices now:
To help every one as much as I can.
To take care of myself first.

I chose the first of course.

Dorothy: (…) I see… That’s a good way to live! Please stay friends with Dorothy! That’s her reply.

She gave me another reward of TOYHERB SEEDS.

As her affection increases, she will request that you take a walk with her.


Dorothy: Would you please… T-T-Tackle a w-weak with me…?
Me: Tackle a … what…?
Dorothy: Ah…! That came out… all wrong…! Oh… oh…oh…
Me: ???
Dorhty: Okay… okay… Fern… Please… tell him.
Dorothy (…) Dorothy wants to take a walk with you.
Me: Take… a walk?
Dorothy: That’s right. She’ll be waiting in front of the church tomorrow.
Me: Okay… I understand.
Dorothy: Good. Make sure you show up tomorrow. I’ll give you back to Dorothy now.
Dorothy: (…) That’s… what I wanted to say… so, can we take a walk?
Me: Okay. I’ll look forward to it, Dorothy.
Dorothy: Okay… thanks…

In fact, when some one makes a date to meet you at a specific time on the following day, you usually will be able to find them hours earlier at the designated rendezvous and experience the event immediately.

Me: Hi, Dorothy!
Dorothy: !!! H-Hello, Freyr… Just wait a moment, please…
Dorothy: (…) Hello, Freyr. It’s me, Fern.
Me: Hello, Fern…
Dorothy: I need to talk to you about Dorothy. Please, will you listen?
Me: Yes, of course. (What’s going on…? I thought I was here to spend time with Dorothy…)
Dorothy: Dorothy trains hard every day to be a nurse, but, as I’m sure you’re aware, she’s also very shy.
Me: Well, I think it’s great that she’s trying.
Dorothy: it’s not easy for her. She studies very hard, and she’s very passionate about medicine. But, no matter what she does, she can’t seem to communicate effectively with other people. But that’s a vital part of being a nurse. I believe that the key to solving this, the one thing keeping her form being a great nurse… Lies with you.
Me: With… me?
Dorothy: That’s right. Could you help her to finally open her heart?
Me: If it will help Dorothy, then I’ll do whatever I can.
Dorothy: Thank you. I knew you were the right person to ask. So please… take care of Dorothy.
Dorothy: (…) Ah… so…
Me: Don’t over-think this. Just relax and take your time to decide.
Dorothy: Okay. .. Thank you… I’m sorry about today… for taking up your time. Well… goodbye.
She races away.
Me: So… the only way Dorothy can express her true feelings is through her doll… From what the doll just told me, though…
… it sounds like Dorothy really wants to get better at talking to people. To help her, I’ll need to get her to start talking without that doll. Well, it looks like I’ll have to take that walk with her sometime in the future.

At 6 Hearts, Dorothy will confess that Fern is a very jealous creature.

Dorothy: If Fern sees me with other dolls, she gets really jealous…
Me: I’ve never seen you carrying any doll other than Fern, Dorothy.
Dorothy: Fern would get angry… But, it’s okay because I love Fern, too.

In another dialogue relating to this personality trait:


Dorothy: Ah, Freyr, g-good… morning. If Fern sees me with another doll, she gets really jealous…
Me: Fern really loves you, doesn’t she, Dorothy.
Dorothy: So, I really can’t talk to other dolls…
Me: You have a lot to worry about…

Tuesday, November 4, 2008

Rivals actually react to others in Rune Factory 2





***********************************************************
In most Harvest Moon games, your relationship with any eligible girl or bachelor has no effect on other eligible partners. Jealousy, except in a few exceptional instances, is not a factor. One exception to this is Ann from Mineral Town in Harvest Moon DS, who will react to Muffy's interest in your character in no uncertain terms. On the whole, though, eligible girls/bachelors tend to ignore the very existence of any rivals in most Harvest Moon games.

In Rune Factory 2, however, you will find yourself in an uncomfortable situation if you invite one girl to a Festival but then speak to other eligible girls afterwards. They will express their disappointment. At the Flower Festival, you actually can invite a second girl to gaze at the flowers with you after taking some one to the cherry trees, but if you do, beware her ire!

Even on other days, there are three girls who tend to tease one another and make references to their rivals' romantic interest in you. These girls are Mana, Alicia and Cecilia. If you go to Mana's bedroom on the day prior to the Dance Festival after 6.00 p.m., you will experience more than one embarrassing conversation!

On the morning of the Dance Festival on 19 Summer, the three girls collect in their usual Festival location outside your Monster Barn.

It is difficult to choose a partner for the Dance, to be honest. Each girl has such an emotional investment in the occasion. If you do not save your game afterwards, you can experience the charming dance with each of the girls. The result, however, of experiencing the Event is to raise a girl's Heart Level in terms of Love by 1 point. Your final choice therefore does matter.

I will post some of the dialogues here to give you an idea of how each girl responds to an invitation. Some are more poignant than others.

Girls tend to be found in the same locations on the day of any Festival. Mana, Alicia and Cecilia gather together outside the Monster Barn. Yue will be found alone next to the Pool 'to another world' that allows Wi-Fi connection. Rosalind will be found at the West End of Alvarna on the main street.

Barrett and Dorothy stand on the Falling Star Path near the crossroads. My hope that Dorothy could have fun at the Festival with Barrett if I chose some one else was dashed when I spoke to Barrett.

He declared quite plainly:
Barrett: Today’s the Dance Festival. I don’t want any part of it… Why don’t you go enjoy yourself?

Max and Julia can be found side by side at the port near the ship that sails to Blessia Island. One has no doubt whatsoever that Max will be more than happy to squire his companion to the Dance should you fail to ask her and that he is a fabulous dancer himself.

Max: Is that what you’re wearing to the dance, Freyr? Well, to each his own, I suppose.
Still, I hope you’re prepared to impress the ladies with some fancy footwork. Nothing impresses a woman like a man who can dance!

The responses each girl will make are very different, but the actual dance is the same in every Event. Alicia's responses may be the most entertaining, as one might have guessed.

Alicia: So today is the Dance Festival… My fortune predicted that you’d come up and say to me…

My choices:

Please dance with me.
Um… never mind.

I asked her to dance and she said:

Alicia: Uh? Oh, really? Yes, I would love to!
Me: Shall we dance, Alicia?
Alicia: (My reading was right! I did get asked to the dance!)
Me: Did you say something?
Alicia; What? Oh, no, it’s nothing.

In the end, my own choice was determined by pity.


Here is the event with Alicia:




Actually, though, in the end, my final choice was determined by compassion rather than any other consideration. Yue looked so lonely there by the Pool. With neither family nor friends in Alvarna, I felt compelled to ask her to the Dance. Her responses were the most poignant as well, even more than Dorothy.

Yue: Today is the Dance Festival. I doubt any one’s going to bother asking me out, but I can’t help being a little nervous anyway.
Yue, would you like to dance with me?
Umm, never mind.
Yue: Who, me? Really? Are you sure, Freyr? Or are you just joking? If you really mean it, I’d love to.
At the square:
Me: Shall we dance, Yue?
Yue: I’ve got to warn you. I’m a terrible dancer. But we can have fun anyway, right?
Me: Of course we can.
After the dance:
Me: Thank you, Yue. That was nice.
Yue: Yeah, I had fun! I didn’t know you were going to be such a good dancer!
Me: I’ve never really had much practice.
Yue: I had so much fun, Freyr. You don’t know how happy it made me to be asked to dance. Thank you. Well, I’ll see you later, Freyr.

Whomever you ask, you will be forced to endure verbal expressions of disappointment from some of the other eligible girls if you speak to them after you have danced with some one else.

For example, Ceci will remark:

Ceci (with cross hurt): Oh, you already danced with some one else? But I was really hoping... Never mind.

Mana (with cross hurt): You danced with somebody else, didn't you? Why didn't you ask me instead?

Alicia (with cross hurt): Haven’t you already danced with some one else? According to my fortune, that’s not going to lead to a very happy future.

Rosalind will ask;
Rosalind: Hmm? Freyr, where exactly were you leading me today?

Julia is one exception. As I had expected, she will be quite happy to dance with some one more skilled than I.

Julia: Did you enjoy the dance? I had a great time with my partner.

Actually, Yue and Dorothy are too polite to make a fuss.

Yue will simply say, rather sadly: 'Hi, Freyr. You look like you're having fun.'

Likewise, Dorothy will ask: 'Did you have fun?'

It may be coincidental that Julia was at a lower heart level than any of the other girls and was most complacent where my own behaviour in asking another girl to the Dance was concerned. I would be interested to know whether she would have given a different response had she been at 8 hearts like Mana or Yue. When I play my second game, I'll work harder at the start to court Julia as 4 hearts is on the cusp of romantic interest as it were. At 5 hearts, a girl will show up on Alicia's romantic radar as one who has an interest in you. (I rather doubt the girls' post-dance responses if you dance with another girl change according to heart level, but it is one of those details I'd like to confirm later when I have time.

Note: I should make it clear that, for all their verbal reactions to their rivals and any interest that you take in another girl, doing so will NOT lower any girl's heart level.

Saturday, November 1, 2008

Paths of Romance in Rune Factory 2




When I first began to play Rune Factory 2, a player asked whom I intended to marry. I had not made a choice at the time. I wished to become better acquainted with the characters first... As my character is a male, I need to choose a wife from the eligible girls in the game.

A strange thing happened, however, as I continued to play. I find my own character incredibly attractive! He is the ideal male in many ways. He is the epitome of a caring, easy-going guy with good manners who is brave and hard-working, impervious to despair and who always tries to encourage others. He meets insults with good humour and tries to understand why other characters behave badly rather than responding in the same fashion. He is very sweet. As I experience the romantic events with each of the eligible girls, I become more and more impressed with my own character! It makes me feel a little schizophrenic. As I am a woman in reality, it kind of makes sense I suppose, although I usually get into character when I play a male role in a game.

In Island of Happiness, one could play a male and marry the female counterpart or play a female and marry the male counterpart. Both characters in IoH are attractive, but there is something exceptional about the male character in Rune Factory 2, whose default name is Kyle. I'd like to be able to court and marry HIM.

In the events with Dorothy, a pathologically shy girl who never is seen without her hood, he demonstrates a lot of sensitivity and good humour. I am including the event that occurs at 5 hearts below... It is in the form of a pretend interview and your character must choose between two questions each time. I am including the 'correct' choices here.
Dorothy: You see… I … want to become a nurse.
Me; I know that. I think wanting to become a nurse is a wonderful goal.
Dorothy: (…)
Me; There’s no need to be so embarrassed! (She’s turned bright red!)
(Oh no! I need to make her more comfortable.)
Me: So working as a nurse is actually pretty tough, I guess, isn’t it?
Dorothy: Yeah… that’s right… And so… So… there’s something I’d like to ask you, Freyr… Just hold on a minute… okay…?
Me: Dorothy, stop! Let’s talk without Fern, okay?
Dorothy: Huh…? Um, well… I’m not sure…
Me: You want to take the nursing exam, don’t you, Dorothy?
Dorothy: Th-That’s right… and the written part is no problem, but…
Me: But?
Dorothy: The interview…
Me: Ah, the interview. I can see how that might be a problem.
Dorothy: That’s right… So, I was hoping you might help me practice a little… You know… to get me ready…?
Me: Yeah. No problem, Dorothy.
Dorothy: Th-Thanks…
Me: Okay! I’ll be the interviewer. Let’s practice. Hello, Dorothy. First…

My choices now:
Let’s start with an introduction.
Let’s start with self-analysis.

Choose the introduction, of course.
Dorothy: Okay… my name is Dorothy…
Me: That was easy. Let’s keep going!
Dorothy: Okay…
Me: Next…

My choices:
What do you like?
What don’t you like?

Me: What do you like?
Dorothy: I like Cymbidium orchids. They are also called boat orchids, and their name comes from kumbos, meaning hole or cavity.
Me: Wow. You know a lot about flowers.
Dorothy: Ah… well… I do like flowers…
Me; That was good. Well done. Well then…

My choices now:
Will you lend me that doll for a moment?

What’s the name of your doll?
Me: What’s the name of your doll?
Dorothy: Fern… that’s her name.
Me: did you choose her name, Dorothy?
Dorothy: Ah… yes, I did…
Me: That’s quite a rare name. And a good one, I think.
Dorothy: Oh… thank you…
Me: so…

My choices now:

What’s the best way to maintain beauty?
What’s the best way to maintain health?

I chose health.
Dorothy: Wake up early… and go to bed early…
Me: Ah, so that’s the secret to good health?
Dorothy: That’s right… Don’t work too late yourself, Freyr…
Me: I’ll be careful not to. Finally…

My choices:

Do you have lots of friends?
Do you have a very close friend?

Me: Do you have a very close friend?
Dorothy: Yes… Some one called Freyr…
Me: Hah hah hah. Thank you. I’m very happy to hear that.
Dorothy: (…)
Me: (She’s clammed up again. Well, she did pretty well without Fern.)
That’s all for the interview. Well done!
Dorothy: Thank you. I think… I’ve found some confidence.
Me: Great! Now you’ll be able to ace the interview too.
Dorothy: Well… I hope so.
Me: If you keep on talking to people, you’ll keep getting more and more confident, too!
Dorothy: O-Okay… Well… I know I could count on you, Freyr. Thank you …very much…

Very amusing if less poignant is one of Julia's requests, that you find her something healthy to eat at the Market:

Douglas is behind the counter when I follow Julia’s request to bring her hearlthy food.
Douglas: Well, I have some CABBAGE CAKES and SALAD.
Me: Oh, well, maybe I’ll take the SALAD.
Douglas: What?! You’re a man, boy! Whaddaya want a SALAD for?
A man should go with CABBAGE CAKES! They’re deep-fried and delicious! SALAD’ll never make ya big ‘n strong! Ga ha ha!
Me: Oh no, it isn’t for me.
Douglas: I’m tellin’ you, you want the CABBAGE CAKES!

Your choice now:
I’ll take the CABBAGE CAKES
I’ll take the SALAD.

Me: I want the SALAD!
Douglas: Ga ha ha ha! That stuff’s for sissies! You’ll never grow up to be big ‘n strong like that! Be a man, boy!
Me: (It’s not for me, for goodness’ sake…)
Douglas: Here, here’s your little SALAD, Miss Freyr.
You received a SALAD.
Me: Thank you.

Salad: 2560G
A combination of raw vegetables. Very, very nutritious.
Give it to Julia:
Julia: wow! You got me a salad?! (with music) Great! This is just what I wanted! Perfect! Just what I wanted! You’ve got great intuition, Freyr.
Me: I’m glad you’re happy. But Douglas thinkis I’m the one who’s going to eat it. He kept telling me that salads are for sissies.
Julia: Oh dear! How terrible for you! You went through all of that for me? You have my gratitude. Thank you, Freyr. Here’s something for you! (musical note)
You got FORMULA A!
Why not try using that on your crops? It should do them some good!
Me: Thank you.

If I had taken the Cabbage Cakes:
Douglas: Atta’ boy! Eat these dvery day, and you’ll be bigh ‘n strong in no time! Ga ha ha!
You received a Cabbage Cakes.
Me: (Boy, Douglas really knows how to push a sale.)
Give it to Julia and she’ll say;
Julia: Just … what were you thinking…?
Me: Ah… I’m sorry. Douglas really insisted that I take this.
Julia: Hold it! You seriously think I’m going to eat that?! Do you want me to put on weight?! Freyr, you moron! I can’t bear to look at you right now, Freyr! Just get out of here!
Me: Sorry!

These requests occur at different heart levels and you then will find them posted on the Bulletin Board in the Town Square. They are the equivalent of 'heart events'.
In fact, when Max warms a little to you, he will begin to give you all sorts of romantic advice and will tell you:

Max: If there’s a girl in this village that you like, you should actively make use of the bulletin board. There should be some concern or request from that girl among the postings there. Check the postings frequently and find a solution for them on your own. If you do, before you know it, you’ll have a romantic relationship started with the girl that you’re interested in.
Alright, you’ve got some choice information. I’ll let you borrow that advice, but you have to pay me back 1 million times!

Possibly the Request that required the greatest sacrifice on my part so far was Rosalind's Request to catch a cold so that she could try her new medication on me. For two consecutive days, I had to stay up all night in order to catch a cold. Whenever you stay up all night, you lose 4 hours in the morning, only recovering control at 10.00 a.m. rather than 6.00 a.m. It was one of the most rewarding, however, in financial terms as she paid me 8000G. when I drank the medicine. Incidentally, the medication does WORK. You recover instantly from the cold.

The events need not be romantic in nature in order to raise Love Points as well as Friendship Points. Rosalind's Request wasn't particularly romantic, after all. In some cases, though, the girl actually asks you to meet her for a romantic tryst. When that occurs, there usually is no material reward. The increase in affection is deemed sufficient...

One of the oddest Requests was Alicia's Request to meet Mana (a rival) for a date in order to prove her prediction correct. My character was too honest and scrupulous to allow Mana to meet me under false pretences. He had to confess it was Alicia's idea, although he admitted that he wanted to meet Mana nonetheless.