Showing posts with label Animal Problems in HoLV. Show all posts
Showing posts with label Animal Problems in HoLV. Show all posts

Sunday, June 13, 2010

The Amazing 'Golden Potato' in HoLV







This post will not offer any real tips for gameplay, but is a reflection on the entire basis of Harvest Moon. In Hero of Leaf Valley, there are a number of ways to save the Valley from development into an Amusement Park. The primary method involves successful accumulation of 50,000G in income, but even this method has different results depending on your actions in the first two years. The other two methods are either to transform the Valley into a Nature Preserve or a Tourist Attraction.

Players of the old 'Save the Homeland' game for the Playstation will recall the 'Sacred Land' Quest. I played 'Save the Homeland' myself long ago, but only now realised how much all Harvest Moon games are intertwined. For the 'Fruit of Fortune', grown from the 'Golden Potato Seeds' is none other than the humble Yam or Sweet Potato, one of the great 'money crops' or 'cash crops' in any Harvest Moon game.

It is entirely fitting that the 'Treasure' of Leaf Valley should be the Sweet Potato/Yam rather than any form of currency, jewels or precious metals. Incidentally, 'unlocking' Yams in the form of the Golden Potatoes of HoLV (not to be confused with the gold Mineral Potatoes) is an example of the value of experiencing all possible Events to complete all possible Story Quests in HoLV rather than doing the bare minimum required to save the land.

I have written about Dia's personal odyssey in HoLV before. It is a very touching tale of a rather fragile, sheltered girl who learns to appreciate the honest toil of a farmer and to interact personally with the soil. Although your friendship is a key element in her personal growth, her own recognition of the vastness of the universe and the extraordinary details in Nature, coupled with her love of reading and knowledge ultimately make her one of the most well-rounded Characters in HoLV.

This is not the case at the start of the game, however. In early Spring, she is shy and abrupt almost to the point of rudeness. Her dialogues, like the conversations of many individuals in reality whose painful shyness denies them ordinary social graces, could be mistaken for arrogance.

Dia's metamorphosis is somewhat similar to that of Mary Lennox's spiritual awakening in Frances Hodgson Burnett's classic, 'The Secret Garden'. Mary represents an archetype common among expatriate 19th century European colonialists, growing up in India and accustomed to the care of submissive servants rather than the attention and love of her own parents. She is sent 'home' to England where, initially bad-tempered and spoiled, her increasing interaction with wild animals and the earth itself transform her spiritually and physically. There is more than a little proselytising in this work by the author who, like many of her contemporaries, embraced the axiom of 'mens sana in corpore sano' in a reaction against elements that believed civilisation was designed to rise above Nature. The series of Harvest Moon likewise embraces a philosophy to the effect that Nature has the power to teach and heal, bringing us back from a rather unwholesome 'hothouse' technological lifestyle.

Dia is not the only Character whose attitudes develop and improve with regular social interactions. Members of the Funland crew, including their 'hot' CEO Alice, are changed by your encounters and friendship with them.

Farming as a form of heroism is a fascinating basis for a series of games. When one reflects upon the culture of the samurai as an integral part of Japanese culture and the historical conflicts between the warrior class and the farmers, Harvest Moon becomes even more interesting in philosophical terms. Farmers often were viewed as inferior and cowardly by the warrior class, not only in Japan but in any civilisation with a defined warrior culture. Kurosawa's epic classic, 'The Seven Samurai' depicts this conflict beautifully but at the same time shows the fallacy in traditional Samurai arrogant assumptions about the 'peasants'. Like the Samurai of Japan, the warrior class in the Arab world in the form of the bedouin of the desert believed that their superiority at arms gave them the right to raid the villages. A conflict always existed between the 'settled' groups who tilled the soil and the bedouin tribes.

Although Rune Factory allows your Character to be both farmer and warrior, it conforms to traditional Harvest Moon philosophy in that farming is NOT perceived as an inferior occupation. In fact, your Character, although a warrior in the past, ultimately derives honour from his accomplishments as a successful farmer rather than achieving glory through force of arms. Other warrior Characters such as Kross in Rune Factory Frontier embrace the farmer's life as a means of purification and spiritual advancement.

Sunday, May 23, 2010

Animal Problems in HoLV

Players have had sad tales to tell about their Animals in almost every Harvest Moon games. Animals sometimes become stuck in walls when builders expand homes or barns. Animals left outside, even in pens, sometimes escape and disappear, even though the game does not recognise that they have vanished...

Well, HoLV has some occasional problems with Animals as well. Some are amusing but others can cause loss of Hearts.

Another player's Journal vividly describes the problems she has encountered with her own dog Junah:

'Where is junah? Ugh! I can hear him barking but can’t see any part of him. I whistle. He’s behind the trash can in the wall. He can’t seem to get away. I waited by the bed again and made a quick grab for him. Is this normal? Does he sleep in the walls? In AP your dog slept by your bed...

In another entry:

'Where is Junah? Junah is stuck behind the TV. I whistle and looked out from behind the tool box. I can see his feet running under the TV. I walk over and the word 'Examine' is highlighted. I walk over to my bed and wait for the words 'Pick up', then grab him. I put him down again by the table. He’s walking funny. His feet are going forward, but his body is sliding sideways. He walks through the kitchen wall and into the fridge. The fridge looks like it has a tail as Junah’s tail is sticking out. Funny. I decide to leave him in the fridge to help himself to all the fish he can eat.'

Her descriptions are hilarious and happily, her dog's situation caused no loss in Friendship.

In my own game, however, my first Dog problem DID result in the loss of a Heart.

I had taken my dog to the Grocery Shop area to 'Search' for items. He did this quite docilely and successfully but THEN went into the sign in front of Ronald's Shop. He looked like one of those guys that appear in old films wearing 'sandwich boards' to advertise some one's business. He really appeared to be wearing the sign or else to have mutated into a half-dog, half-sawhorse creature.

This would not have been a problem had he responded when I whistled for him, but he failed to do so. The sun set and I think the silly creature fell asleep in between the boards. Meanwhile, knowing that I would lose significant FP with him if I could not take him home with me, I continued to whistle for him. In desperation, I actually walked into my Homestead, then returned to the area immediately to see if the shift in screen would shift HIM. Well, it evidently shifted him to another dimension as he had disappeared completely.

I went into the Homestead again to see if somehow he had followed me and had put himself safely to bed. No such luck.

He was at five hearts when I took him foraging. I may have incurred two black strikes, one by whistling at him after he fell asleep and the other by 'abandoning' him on another screen. The fact that I stayed up until 1.00 a.m. trying to retrieve him counted for nothing...

At 6.00 a.m. the next morning, he was at four hearts but waited by the food dish as though nothing untoward had occurred. Very annoying. My only recourse if I did not wish to live with the loss of affection would be to reload from another slot and replay the day. It isn't worth the effort. I have the Power Berries and it will be interesting to see how quickly I can win back the lost heart...

Incidentally, I won the heart back in a single day. Even so, it was irritating because it was the DOG'S fault and not mine!