For those players who have expressed some concern that any accomplishments made in the 1st Generation of the game will be wasted in the 2nd, this is not the case at all. All the items you have gained will be saved and the money you have earned will be inherited. The levels you have gained will be reflected in your child's levels.
Friendships will have to be made anew, however, which makes sense as your child is a different person!
For those who are interested particularly in Dorothy, her Proposal and Marriage Event will follow shortly. I was so busy that I almost forgot to marry her! You are allowed to see her face during the ceremony and it is truly lovely.
Showing posts with label 1st Generation Game. Show all posts
Showing posts with label 1st Generation Game. Show all posts
Wednesday, November 19, 2008
Saturday, November 15, 2008
Earliest Date for Successful Marriage Proposal, RF2
In my first game, the earliest day I could make a successful marriage proposal would be the 30th of Summer, when Mana reached 10 Hearts.
The earliest day that I could make a successful marriage proposal to Yue would have been the 1st day of Autumn, immediately after winning the 'Adventure Contest'. Yue remained at 9 Hearts prior to the day of the Festival. On the day of the Contest, she remained at 9 Hearts at dawn. When I spoke to her, however, her heart level increased to 10. If I had proposed to her then, however, I would have missed the Contest as the wedding would follow.
After I won the Contest by finding the Amethyst Herman had concealed on Blessia Island, I could have proposed successfully either to Yue or to Mana. (Mana's Heart Level had increased to 10 on the previous day, so I could have proposed to Mana on 30Summer.)
Technically speaking, it is not even participation in the Contest that makes the difference in heart levels but actually speaking to some one on the day of a Festival. I actually had Mana at 10 Hearts on the previous day. It is a little more dramatic, however, to link my acquisition of the title of 'Adventurer King' to the successful Proposal to Mana.
It is not by a full Heart that Heart Levels increase when you speak to a girl on the day of a Festival. This is true as well of Request Events. Very often, the girl will acquire another Heart after a Request is satisfied but sometimes the actual number of Hearts she has will remain the same. This makes it clear that each Request Event is worth a specific number of points rather than a full Heart. If the Eligible Girl is close to attainment of another Heart, fulfilling the Request will add another Heart to her Level, but if she is not close to the next level, she probably will have the same number of Hearts after the Request is satisfied. In the same way, speaking to an individual on the day of a Festival is worth a specific number of Love Points and Friend Points.
Here is the Wedding Event for Mana:
It is not the best I could have created, but in the interest of progress, I am going to move on to Yue's Wedding.
To propose to Mana, all I had to do was give her the Engagement Ring that Douglas relinquished to me in his Challenge Request. If I attempted to give it to her any earlier when she remained at 9 Hearts, she would have told me she was not ready yet for marriage. At 10 hearts, however, she accepted with alacrity. The wedding followed instantly. In fact, it followed so quickly that the official wedding photographer was unprepared!
Needless to say, I did not save the results, as I wish to be able to make a successful proposal to each of the Eligible Girls before I finally settle down with any one.
The earliest day that I could make a successful marriage proposal to Yue would have been the 1st day of Autumn, immediately after winning the 'Adventure Contest'. Yue remained at 9 Hearts prior to the day of the Festival. On the day of the Contest, she remained at 9 Hearts at dawn. When I spoke to her, however, her heart level increased to 10. If I had proposed to her then, however, I would have missed the Contest as the wedding would follow.
After I won the Contest by finding the Amethyst Herman had concealed on Blessia Island, I could have proposed successfully either to Yue or to Mana. (Mana's Heart Level had increased to 10 on the previous day, so I could have proposed to Mana on 30Summer.)
Technically speaking, it is not even participation in the Contest that makes the difference in heart levels but actually speaking to some one on the day of a Festival. I actually had Mana at 10 Hearts on the previous day. It is a little more dramatic, however, to link my acquisition of the title of 'Adventurer King' to the successful Proposal to Mana.
It is not by a full Heart that Heart Levels increase when you speak to a girl on the day of a Festival. This is true as well of Request Events. Very often, the girl will acquire another Heart after a Request is satisfied but sometimes the actual number of Hearts she has will remain the same. This makes it clear that each Request Event is worth a specific number of points rather than a full Heart. If the Eligible Girl is close to attainment of another Heart, fulfilling the Request will add another Heart to her Level, but if she is not close to the next level, she probably will have the same number of Hearts after the Request is satisfied. In the same way, speaking to an individual on the day of a Festival is worth a specific number of Love Points and Friend Points.
Here is the Wedding Event for Mana:
It is not the best I could have created, but in the interest of progress, I am going to move on to Yue's Wedding.
To propose to Mana, all I had to do was give her the Engagement Ring that Douglas relinquished to me in his Challenge Request. If I attempted to give it to her any earlier when she remained at 9 Hearts, she would have told me she was not ready yet for marriage. At 10 hearts, however, she accepted with alacrity. The wedding followed instantly. In fact, it followed so quickly that the official wedding photographer was unprepared!
Needless to say, I did not save the results, as I wish to be able to make a successful proposal to each of the Eligible Girls before I finally settle down with any one.
Thursday, October 30, 2008
A Game that requires a minimum of 60 hours to play
For players who grumble that games are not worth the money spent on them because they can be completed in too short a time period, I would recommend almost any Harvest Moon game, but especially Rune Factory 2. 60 hours is the minimum amount of time needed in 'real life' to complete the game. When one speaks of 'completing' any Harvest Moon game, it usually has nothing whatsoever to do with the 'END' of the game, but rather the situation where the plot has been completed and the player has achieved all basic goals. Harvest Moon games tend to last 255 years...
Rune Factory 2 contains more than 940,000 words, making it incredibly rich in dialogue. This allows greater character development and makes Rune Factory 2 a true example of an 'interactive novel'.
Tree of Tranquility is a game that spans more than one generation but the actual form of the game is the same in most basic aspects in both generations. You marry and have a child in the first game, but then have the option to replay the entire game as your child in the second.
Rune Factory 2 is another 'next generation' game but completely different from ToT. In Rune Factory 2, your first character is able to unlock only a limited number of new options. His essential role in the game is to marry and have a child. The initial character is male, but you can choose the gender of your child. It is the child who actually is able to unlock the major plot points contained in Rune Factory 2 and the child who will be able to fully explore all dungeons, defeat 'bosses' and perform the advanced skills such as Cooking, Forging and making Accessories.
The first generation game requires about 20 hours to complete if you are determined to marry at the earliest opportunity. The second generation game requires another forty hours... if not more...
Briefly, I was puzzled and frustrated when the gates in the dungeons would not open, no matter how many generators I destroyed, how many monsters I defeated or how many rune points I had in the dungeon plots. With a barn filled with monsters at maximum 10 hearts, a field fully tilled and planted and having shipped almost every item available to me, I wondered why I was given no new options in terms of expanding any aspect of the game. The Requests brought me money, items and an increase in Love and Friendship Points but unlocked no new areas and allowed me no significant progress in any way.
It was a relief to discover that I had done all that could be done in this generation apart from marrying and having a child. In all other Harvest Moon games, I take my time, raising every eligible girl or bachelor to the maximum 10 hearts before I marry anyone. I am not certain that I should take THAT much time in this initial game, as Rune Factory 2 is due to be released in a couple of weeks, and I would like to have a fairly decent preliminary guide in place when players gain access to it. I therefore will concentrate now on having a child who then can experience the 2nd half of the game.
I played only one game similar to this in the past. There was a wonderful game called 'Phantasy Star III' that spanned generations. You could choose a spouse and your character then would be the child of that union. In a 'third generation' option, you then would choose a spouse again and play the final portion of the game as the child of THAT union. It therefore contained a multitude of different futures and characters in a single game. I did not play the original console version. Instead, I found a copy of the GBA trilogy, containing all three Phantasy Star games in a single cartridge. It represented incredible value for the price.
I see now that a new version of Phantasy Star is being produced. I will be interested in playing it but hope that they will release a new version for the DS as that is my favourite platform.
In any event, players of the old Phantasy Star games should be very interested in Rune Factory 2 as it represents a detailed and complex universe where your own interaction can take place in two different generations and two different games.
Rune Factory 2 contains more than 940,000 words, making it incredibly rich in dialogue. This allows greater character development and makes Rune Factory 2 a true example of an 'interactive novel'.
Tree of Tranquility is a game that spans more than one generation but the actual form of the game is the same in most basic aspects in both generations. You marry and have a child in the first game, but then have the option to replay the entire game as your child in the second.
Rune Factory 2 is another 'next generation' game but completely different from ToT. In Rune Factory 2, your first character is able to unlock only a limited number of new options. His essential role in the game is to marry and have a child. The initial character is male, but you can choose the gender of your child. It is the child who actually is able to unlock the major plot points contained in Rune Factory 2 and the child who will be able to fully explore all dungeons, defeat 'bosses' and perform the advanced skills such as Cooking, Forging and making Accessories.
The first generation game requires about 20 hours to complete if you are determined to marry at the earliest opportunity. The second generation game requires another forty hours... if not more...
Briefly, I was puzzled and frustrated when the gates in the dungeons would not open, no matter how many generators I destroyed, how many monsters I defeated or how many rune points I had in the dungeon plots. With a barn filled with monsters at maximum 10 hearts, a field fully tilled and planted and having shipped almost every item available to me, I wondered why I was given no new options in terms of expanding any aspect of the game. The Requests brought me money, items and an increase in Love and Friendship Points but unlocked no new areas and allowed me no significant progress in any way.
It was a relief to discover that I had done all that could be done in this generation apart from marrying and having a child. In all other Harvest Moon games, I take my time, raising every eligible girl or bachelor to the maximum 10 hearts before I marry anyone. I am not certain that I should take THAT much time in this initial game, as Rune Factory 2 is due to be released in a couple of weeks, and I would like to have a fairly decent preliminary guide in place when players gain access to it. I therefore will concentrate now on having a child who then can experience the 2nd half of the game.
I played only one game similar to this in the past. There was a wonderful game called 'Phantasy Star III' that spanned generations. You could choose a spouse and your character then would be the child of that union. In a 'third generation' option, you then would choose a spouse again and play the final portion of the game as the child of THAT union. It therefore contained a multitude of different futures and characters in a single game. I did not play the original console version. Instead, I found a copy of the GBA trilogy, containing all three Phantasy Star games in a single cartridge. It represented incredible value for the price.
I see now that a new version of Phantasy Star is being produced. I will be interested in playing it but hope that they will release a new version for the DS as that is my favourite platform.
In any event, players of the old Phantasy Star games should be very interested in Rune Factory 2 as it represents a detailed and complex universe where your own interaction can take place in two different generations and two different games.
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